pub unsafe extern "C" fn PxScene_resetFiltering_mut_1(
self_: *mut PxScene,
actor: *mut PxRigidActor,
shapes: *const *mut PxShape,
shapeCount: u32,
) -> boolExpand description
Marks the object to reset interactions and re-run collision filters for specified shapes in the next simulation step.
This is a specialization of the resetFiltering(PxActor & actor) method and allows to reset interactions for specific shapes of a PxRigidActor.
Do not use this method while the simulation is running.
Sleeping: Does wake up the actor.