PxRigidDynamic_getAngularVelocity

Function PxRigidDynamic_getAngularVelocity 

Source
pub unsafe extern "C" fn PxRigidDynamic_getAngularVelocity(
    self_: *const PxRigidDynamic,
) -> PxVec3
Expand description

Retrieves the angular velocity of the actor.

It is not allowed to use this method while the simulation is running (except during PxScene::collide(), in PxContactModifyCallback or in contact report callbacks).

The angular velocity of the actor.