pub unsafe extern "C" fn PxRigidDynamic_getAngularVelocity(
self_: *const PxRigidDynamic,
) -> PxVec3Expand description
Retrieves the angular velocity of the actor.
It is not allowed to use this method while the simulation is running (except during PxScene::collide(), in PxContactModifyCallback or in contact report callbacks).
The angular velocity of the actor.