PxActor_setName_mut

Function PxActor_setName_mut 

Source
pub unsafe extern "C" fn PxActor_setName_mut(
    self_: *mut PxActor,
    name: *const c_char,
)
Expand description

Sets a name string for the object that can be retrieved with getName().

This is for debugging and is not used by the SDK. The string is not copied by the SDK, only the pointer is stored.

Default: NULL