pub unsafe extern "C" fn PxArticulationReducedCoordinate_wakeUp_mut(
self_: *mut PxArticulationReducedCoordinate
)
Expand description
Wakes up the articulation if it is sleeping.
- The articulation will get woken up and might cause other touching objects to wake up as well during the next simulation step.
- This will set the wake counter of the articulation to the value specified in
PxSceneDesc::wakeCounterResetValue
.
This call may only be made on articulations that are in a scene, and may not be made during simulation,
except in a split simulation in-between [PxScene::fetchCollision
] and #PxScene::advance.