pub fn dispatch(track: &mut TrackState, op: SeqOp) -> SeqEffectExpand description
Apply one edit.
The single mutation surface. Everything a key, a menu or a controller can
do to a sequencer arrives here, and nothing else in the project writes to
a SequencerState.
A track with no sequencer on it is not an error — the same key may be live
on an ordinary track — so it returns SeqEffect::NOTHING and changes
nothing.