Expand description
A community effort to rewrite Valve’s Steam Audio into a Rust library.
Modules§
- context
- Application-wide callbacks, settings and API version info.
- dsp
- Processing of audio samples.
- effects
- Higher level audio effects which are controlled by parameters. In some cases these parameters are intended to be set by the simulators.
- models
- Models for audio propagation/attenuation. Each should have a good default but the user should be able to use a custom model as well.
- scene
- Everything related to ray tracing and representing a scene in 3D space.
- simulators
- Simulators calculate the parameters for their corresponding effects
based on the
sceneandmodels.