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use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use crate::resolver::{Resolver, UpValue};
use crate::scanner::{Scanner, Token};
use crate::value::Value;
// todo: fix comments
#[derive(PartialEq, PartialOrd, Debug, Clone, Copy, Serialize, Deserialize)]
pub enum OpCode {
OpReturn,
OpPop,
// Index of the String name for this variable name in the identifiers vec
OpDefineGlobal(usize),
// ^
OpGetGlobal(usize),
// ^
OpSetGlobal(usize),
// ^
OpGetSuper(usize),
// module_index, string name, arity
OpCallGlobal(usize, usize, usize), // A combination of OpCall and OpGetGlobal
OpGetModuleVar(usize, usize),
// Index on the stack
OpGetLocal(usize),
OpSetLocal(usize),
// ^
/// Combines a GetProperty and a Call. Contains the exact same information. First usize is the index for the property name, second is for the arity, third is for the module index
OpInvoke(usize, usize, usize),
// WIP
OpImport(usize),
OpGetProperty(usize),
// Index of the String name for this variable name in the identifiers vec corresponding with the property name
OpSetProperty(usize),
// ^
// Optimization note: Is there any way to resolve properties at compile time? Phoenix allows arbitrary properties to be added at any time, so I don't believe it's possible
OpGetUpvalue(usize),
// upvalue index for a closure
OpSetUpvalue(usize),
// Wraps the top value of the stack (must be a PhoenixFunction) in a PhoenixClosure, capturing the appropriate UpValues at the same time
OpClosure,
// Jump ip offset
OpJump(usize),
OpJumpIfFalse(usize),
// Jump backwards by offset
OpLoop(usize),
// Arity, module index
OpCall(usize, usize),
// Index into the classes vec for the ClassChunk object
OpClass(usize),
// Index of the constant we want to retrieve
OpConstant(usize),
OpNil,
OpTrue,
OpFalse,
OpNegate,
OpNot,
OpAdd,
OpSubtract,
OpMultiply,
OpDivide,
OpEqual,
OpGreater,
OpLess,
OpPrint,
// get element of list at index
OpGetIndex,
// set element of list at index
OpSetIndex,
// create a new list with the last n elements on the stack
OpCreateList(usize),
// Push the string on the stack to the heap and replace it with a pointer to the heap
OpCreateString,
/// Creates a hashmap of the last 2n items, where the first value is the key and the second one is the value
OpCreateHashMap(usize),
/// Waits until enter is pressed before continuing
OpWait,
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub struct Instr {
pub op_code: OpCode,
pub line_num: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct Chunk {
pub code: Vec<Instr>,
}
impl Default for Chunk {
fn default() -> Self {
Self::new()
}
}
impl Chunk {
pub fn write_instruction(&mut self, instruction: Instr) {
self.code.push(instruction);
}
pub fn new() -> Chunk {
Chunk { code: Vec::new() }
}
}
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum FunctionType {
Function,
Script,
Method,
Initializer,
}
/// Compile time representation of a function, ie its code, name, resolved closure information
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct FunctionChunk {
pub chunk: Chunk,
pub name: Option<String>,
// None for the top level script
pub arity: usize,
pub fn_type: FunctionType,
pub upvalues: Option<Vec<UpValue>>, // None while the function is being defined and for functions without upvalues. If the function does have upvalues, this field must be set and must be binded with an OpClosure
}
impl FunctionChunk {
pub fn new(name: Option<String>, arity: usize, fn_type: FunctionType) -> FunctionChunk {
FunctionChunk {
chunk: Chunk::new(),
name,
arity,
fn_type,
upvalues: None,
}
}
pub fn set_upvalues(&mut self, upvalues: Vec<UpValue>) {
self.upvalues = Some(upvalues);
}
}
/// Compile time repr of a class
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ClassChunk {
pub name: String,
pub methods: HashMap<usize, usize>,
pub superclass: Option<usize>,
pub has_init: bool,
}
impl ClassChunk {
pub fn new(name: String) -> ClassChunk {
ClassChunk {
name,
methods: HashMap::new(),
superclass: None,
has_init: false,
}
}
}
/// Compile time repr of an imported module
#[derive(Debug, Clone)]
pub struct CompilerModuleChunk {
/// The name of the module
pub name: String,
/// Whether or not this is the main module
pub main: bool,
/// The chunk of code for the module
pub chunk: Chunk,
pub scanner: Scanner,
pub tokens: Vec<Token>,
pub constants: Vec<Value>,
pub functions: Vec<FunctionChunk>,
pub classes: Vec<ClassChunk>,
pub(crate) current_function: usize,
pub current_class: Option<usize>,
/// Which FunctionChunk should the the compiler return to after. Acts as a stack
pub parent_functions: Vec<usize>,
/// Manages the slots for the local variables and upvalues, represented as a Vec of individual ResolverNodes
pub resolver: Resolver,
pub identifier_constants: Vec<String>,
// for now we ignore the init functions in modules
pub has_init: bool,
}
impl CompilerModuleChunk {
pub fn new(main: bool, name: String, file: String, code: String) -> CompilerModuleChunk {
CompilerModuleChunk {
main,
name,
chunk: Chunk::new(),
functions: Vec::new(),
constants: Vec::new(),
classes: Vec::new(),
current_function: 0,
current_class: None,
parent_functions: vec![],
resolver: Resolver::new(),
identifier_constants: vec![],
has_init: false,
scanner: Scanner::new(file, code, 0),
tokens: vec![],
}
}
}
/// Compile time repr of an imported module, but without the scanner, instead with the file name
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ModuleChunk {
/// The name of the module
pub name: String,
/// Whether or not this is the main module
pub main: bool,
/// The file name of the module
pub file: String,
pub constants: Vec<Value>,
pub identifiers: Vec<String>,
pub functions: Vec<FunctionChunk>,
pub classes: Vec<ClassChunk>,
// for now we ignore the init functions in modules
pub has_init: bool,
}
impl ModuleChunk {
pub fn new(main: bool, name: String, file: String) -> ModuleChunk {
ModuleChunk {
main,
name,
functions: Vec::new(),
constants: Vec::new(),
classes: Vec::new(),
has_init: false,
file,
identifiers: vec![],
}
}
pub fn from(module: CompilerModuleChunk) -> ModuleChunk {
ModuleChunk {
main: module.main,
name: module.name,
functions: module.functions,
constants: module.constants,
classes: module.classes,
has_init: module.has_init,
file: module.scanner.file,
identifiers: module.identifier_constants,
}
}
}