Struct philipshue::hue::SceneCreater
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pub struct SceneCreater { pub name: String, pub lights: Vec<usize>, pub recycle: Option<bool>, pub appdata: Option<AppData>, pub picture: Option<String>, pub transitiontime: Option<u16>, }
A scene
Fields
name: String
Human readable name.
lights: Vec<usize>
IDs of the lights the scene uses.
recycle: Option<bool>
Whether the bridge can just delete this scene.
appdata: Option<AppData>
Application specific data.
picture: Option<String>
Picture for the scene
transitiontime: Option<u16>
Duration of time (in deciseconds) for the lights to transition from one state to another with this scene.
Trait Implementations
impl Clone for SceneCreater
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fn clone(&self) -> SceneCreater
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more