[][src]Struct philipshue_edj::hue::SceneCreater

pub struct SceneCreater {
    pub name: String,
    pub lights: Vec<usize>,
    pub recycle: Option<bool>,
    pub appdata: Option<AppData>,
    pub picture: Option<String>,
    pub transitiontime: Option<u16>,
}

Fields

name: String

Human readable name.

lights: Vec<usize>

IDs of the lights the scene uses.

recycle: Option<bool>

Whether the bridge can just delete this scene.

appdata: Option<AppData>

Application specific data.

picture: Option<String>

Picture for the scene

transitiontime: Option<u16>

Duration of time (in deciseconds) for the lights to transition from one state to another with this scene.

Trait Implementations

impl Clone for SceneCreater[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for SceneCreater[src]

impl Serialize for SceneCreater[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Typeable for T where
    T: Any

fn get_type(&self) -> TypeId

Get the TypeId of this object.