#[repr(C)]
pub struct TriggerData { pub type_: NodeTag, pub tg_event: TriggerEvent, pub tg_relation: Relation, pub tg_trigtuple: HeapTuple, pub tg_newtuple: HeapTuple, pub tg_trigger: *mut Trigger, pub tg_trigslot: *mut TupleTableSlot, pub tg_newslot: *mut TupleTableSlot, pub tg_oldtable: *mut Tuplestorestate, pub tg_newtable: *mut Tuplestorestate, pub tg_updatedcols: *const Bitmapset, }

Fields

type_: NodeTagtg_event: TriggerEventtg_relation: Relationtg_trigtuple: HeapTupletg_newtuple: HeapTupletg_trigger: *mut Triggertg_trigslot: *mut TupleTableSlottg_newslot: *mut TupleTableSlottg_oldtable: *mut Tuplestorestatetg_newtable: *mut Tuplestorestatetg_updatedcols: *const Bitmapset

Trait Implementations

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Represent this node as a mutable pointer of its type

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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