Struct pgn4::QuarterTurn [−][src]
pub struct QuarterTurn { pub main: Move, pub modifier: Option<Move>, pub extra_stalemate: bool, pub description: Option<String>, pub alternatives: Vec<Vec<Turn>>, }
Expand description
A single move optionally with a description and alternatives
There are four classes of move:
- A player leaving the game
- An automatic move following a class 1 move
- Castling
- Standard moves.
The second class of moves is the result of the variant “DeadKingWalking” in FFA. When you resign or timeout, your remaining pieces die and your king makes moves on its own. This can be notated like “Ka4-b5R”; the R on the end shows that this is not just a normal king move. Alternatively it is possible to be in checkmate following your pieces dying. That is notated like “R#”.
Fields
main: Move
modifier: Option<Move>
Expand description
If FFA with zombies, it is possible to resign / timeout and still move.
extra_stalemate: bool
Expand description
In Antichess it is possible to stalemate another player by capturing. This represents that mate-like ‘S’
description: Option<String>
Expand description
A description for the move notated like “ { description goes here } “
alternatives: Vec<Vec<Turn>>
Expand description
Possible alternative moves that could be played. They are notated using parenthesis enclosing a full set of turns. Multiple different variations can be notated like “( subvariation1 ) ( subvariation2 ) “.
Trait Implementations
impl Clone for QuarterTurn
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impl Clone for QuarterTurn
[src]fn clone(&self) -> QuarterTurn
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fn clone(&self) -> QuarterTurn
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for QuarterTurn
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impl Debug for QuarterTurn
[src]impl Display for QuarterTurn
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impl Display for QuarterTurn
[src]impl PartialEq<QuarterTurn> for QuarterTurn
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impl PartialEq<QuarterTurn> for QuarterTurn
[src]fn eq(&self, other: &QuarterTurn) -> bool
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fn eq(&self, other: &QuarterTurn) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &QuarterTurn) -> bool
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fn ne(&self, other: &QuarterTurn) -> bool
[src]This method tests for !=
.
impl StructuralPartialEq for QuarterTurn
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Auto Trait Implementations
impl RefUnwindSafe for QuarterTurn
impl Send for QuarterTurn
impl Sync for QuarterTurn
impl Unpin for QuarterTurn
impl UnwindSafe for QuarterTurn
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more