persistent_scheduler/core/retry.rs
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use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Eq, PartialEq, Deserialize, Serialize)]
/// Retry strategy for jobs
pub enum RetryStrategy {
/// Linear backoff in seconds
///
/// For example, `RetryStrategy::Linear(5)` will retry a failed job 5 seconds after the previous attempt
Linear { interval: u32 },
/// Exponential backoff with a base interval in seconds
///
/// For example, `RetryStrategy::Exponential(2)` will retry a failed job 2 seconds after the first failure,
/// 4 seconds after the second failure, and so on
Exponential { base: u32 },
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, serde::Deserialize, serde::Serialize)]
/// Retry policy to define how and when jobs should be retried
pub struct RetryPolicy {
/// Strategy for retrying failed jobs
pub strategy: RetryStrategy,
/// Maximum number of retries or retry indefinitely
pub max_retries: Option<u32>, // `None` means infinite retries
}
impl RetryPolicy {
/// Create a new linear retry policy with a maximum number of retries
pub const fn linear(interval: u32, max_retries: Option<u32>) -> Self {
RetryPolicy {
strategy: RetryStrategy::Linear { interval },
max_retries,
}
}
/// Create a new exponential retry policy with a maximum number of retries
pub const fn exponential(base: u32, max_retries: Option<u32>) -> Self {
RetryPolicy {
strategy: RetryStrategy::Exponential { base },
max_retries,
}
}
pub fn wait_time(&self, retry_count: u32) -> u32 {
match self.strategy {
RetryStrategy::Linear { interval } => interval,
RetryStrategy::Exponential { base } => base.saturating_pow(retry_count),
}
}
}