Module runtime

Module runtime 

Source

Structs§

RuntimeData
Project-specific data that needs to be passed from the binary
StaticAssets
Static assets that are bundled with the binary
StaticScriptProvider
Generic static script provider that lives in core

Functions§

get_static_textures
Get static textures map (returns None if not initialized or in dev mode)
run_dev
Development entry point for running projects from disk with DLL hot-reloading
run_game
Main entry point for running a Perro game
set_static_textures
Initialize static textures (called once at startup in runtime mode)