Expand description
Mirrors wgpu::TextureFormat exactly (every variant, including the
nested Astc block/channel), so a texture’s format never needs a raw
wgpu::TextureFormat — not even for exotic/compressed formats. Convert
either direction via .into().
Enums§
- Astc
Block - ASTC block dimensions — mirrors
wgpu::AstcBlock. - Astc
Channel - ASTC RGBA channel — mirrors
wgpu::AstcChannel. - Texture
Format - GPU texel storage format — mirrors
wgpu::TextureFormatexactly (same variants, same names).