Structs§
- GPUSkinned
Mesh - A skinned mesh uploaded to the GPU.
index_buffer/index_countmust stay in sync if you ever mutate one after construction — same caveat asGPUMesh. - Loaded
Skinned Mesh - The output of
SkinnedModelBuilder::build: mesh handles plus a readyAnimationPlayerbacked by the loaded skeleton and clips. - Skinned
Mesh - Source data for
GPUSkinnedMesh: a plain vertex/index list, uploaded as-is. Fields are private — the only way to construct one isSkinnedMeshBuilder:SkinnedMeshBuilder::new(vertices, indices).build(). Usually obtained viagltf_loader::load_gltfrather than hand-authored. - Skinned
Mesh Builder - Builds a
SkinnedMeshfrom a vertex/index list. Start fromnew, then finish withbuild/build_asset. - Skinned
Mesh Plugin - Registers the
SkinnedMeshasset pipeline. Included byWGPUPlugin; add directly only if you’re assembling thewgpumodule’s plugins by hand. - Skinned
Model Builder - Convenience builder that loads a glTF with optional extra animation clips
and produces a ready-to-use
LoadedSkinnedMesh. - Skinned
Vertex - Same 4 fields as
Vertex, plus skinning data.