Structs§
- Command
Encoder - A command encoder, opaque — built only via
WGPUBackend::create_command_encoder. Its only job is starting aComputePass; submit it when done viaWGPUBackend::submit. Render passes don’t need this —ActiveFrame::begin_passmanages its own frame-tied encoder internally. - Compute
Pass - A compute pass, opaque — the value
CommandEncoder::compute_pass/WGPUFrame::compute_passhand back. There’s no way to reach the underlyingwgpu::ComputePassfrom outside this crate. - Dispatch
Indirect Args - The argument layout
ComputePass::dispatch_workgroups_indirectexpects — mirrorswgpu::DispatchIndirectArgsfield-for-field. SeeDrawIndirectArgs.