pebble/graphics/render/
compute_pass.rs1use crate::graphics::pipeline::{buffers::{BindGroup, Buffer}, compute::ComputePipeline};
2
3pub struct ComputePass<'a> {
5 raw: wgpu::ComputePass<'a>,
6}
7
8impl<'a> ComputePass<'a> {
9 pub(crate) fn new(raw: wgpu::ComputePass<'a>) -> Self {
10 Self { raw }
11 }
12
13 pub fn set_pipeline(&mut self, pipeline: &ComputePipeline) {
14 self.raw.set_pipeline(pipeline.raw());
15 }
16
17 pub fn set_bind_group(&mut self, index: u32, bind_group: &BindGroup, offsets: &[u32]) {
18 self.raw.set_bind_group(index, Some(bind_group.raw()), offsets);
19 }
20
21 pub fn dispatch_workgroups(&mut self, x: u32, y: u32, z: u32) {
22 self.raw.dispatch_workgroups(x, y, z);
23 }
24
25 pub fn dispatch_workgroups_indirect(&mut self, indirect_buffer: &Buffer, indirect_offset: u64) {
26 self.raw.dispatch_workgroups_indirect(indirect_buffer.raw(), indirect_offset);
27 }
28}