Structs§
- Binding
Instance - A bind group asset for a
Material/Computetarget — named textures/samplers/uniforms/storage buffers, matched to the target’s declared entries by name. Usually used via its aliasesMaterialInstance/ComputeInstance. - GPUBinding
Instance - The GPU-resident bind group an uploaded
BindingInstanceproduces.
Enums§
- Binding
Instance Entry - One bound value in a
BindingInstance— matched to its bind group slot by name at upload time.
Functions§
- binding_
index - Looks up a target’s bind group slot index by entry name.
Type Aliases§
- Compute
Instance - A
Computepipeline’s bind group — the buffers/textures it reads and writes for one dispatch. - GPUCompute
Instance - GPUMaterial
Instance - Material
Instance - A
Material’s bind group — the values a shader actually reads from (textures, samplers, uniforms) for one draw.