Just the built-in asset types, without windowing — part of what
GraphicsPlugin registers; add directly only if you’re assembling
your own windowing/backend setup around it.
Windowing + GPU backend + every built-in asset type
(Mesh/Texture/TextureArray/Cubemap/Material/Compute/
MaterialInstance/ComputeInstance), all in one plugin. The usual
starting point for an app that renders anything.