1use crate::{
2 app::App,
3 ecs::plugin::Plugin,
4 rendering::{
5 backend::{Backend, ColorTarget, FrameOperations, Pass},
6 errors::AcquireError,
7 sync::InitSender,
8 window::{GPUSurfaceHandle, WindowConfig},
9 },
10 wgpu::window::WinitWindow,
11};
12
13pub struct WGPUBackend {
14 pub device: wgpu::Device,
15 pub queue: wgpu::Queue,
16 pub surface: wgpu::Surface<'static>,
17 pub config: wgpu::SurfaceConfiguration,
18}
19
20pub struct WGPUFrame {
21 encoder: wgpu::CommandEncoder,
22 view: wgpu::TextureView,
23 surface_texture: wgpu::SurfaceTexture,
24}
25
26impl FrameOperations for WGPUFrame {
27 type Context<'a> = wgpu::RenderPass<'a>;
28 type Attachment = wgpu::TextureView;
29 type DepthAttachment = wgpu::TextureView;
30
31 fn begin(&mut self, pass: Pass<'_, Self>) -> Self::Context<'_> {
32 let color_attachments: Vec<_> = pass
33 .colors
34 .iter()
35 .map(|target| {
36 let (view, clear) = match target {
37 ColorTarget::Default { clear } => (&self.view, clear),
38 ColorTarget::Custom { attachment, clear } => (*attachment, clear),
39 };
40 Some(wgpu::RenderPassColorAttachment {
41 view,
42 depth_slice: None,
43 resolve_target: None,
44 ops: wgpu::Operations {
45 load: clear
46 .map(|[r, g, b, a]| {
47 wgpu::LoadOp::Clear(wgpu::Color {
48 r: r as f64,
49 g: g as f64,
50 b: b as f64,
51 a: a as f64,
52 })
53 })
54 .unwrap_or(wgpu::LoadOp::Load),
55 store: wgpu::StoreOp::Store,
56 },
57 })
58 })
59 .collect();
60
61 let depth_stencil_attachment =
62 pass.depth
63 .as_ref()
64 .map(|d| wgpu::RenderPassDepthStencilAttachment {
65 view: d.attachment,
66 depth_ops: Some(wgpu::Operations {
67 load: d
68 .clear
69 .map(wgpu::LoadOp::Clear)
70 .unwrap_or(wgpu::LoadOp::Load),
71 store: wgpu::StoreOp::Store,
72 }),
73 stencil_ops: None,
74 });
75
76 self.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
77 label: None,
78 color_attachments: &color_attachments,
79 depth_stencil_attachment,
80 timestamp_writes: None,
81 occlusion_query_set: None,
82 multiview_mask: None,
83 })
84 }
85}
86
87impl Backend for WGPUBackend {
88 type Frame = WGPUFrame;
89
90 fn init(handle: impl GPUSurfaceHandle, width: u32, height: u32, sender: InitSender<Self>) {
91 let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
92 display: None,
93 backends: wgpu::Backends::default(),
94 flags: wgpu::InstanceFlags::default(),
95 memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
96 backend_options: wgpu::BackendOptions::default(),
97 });
98
99 let surface = instance.create_surface(handle).unwrap();
100
101 let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
102 power_preference: wgpu::PowerPreference::HighPerformance,
103 force_fallback_adapter: false,
104 compatible_surface: Some(&surface),
105 }))
106 .unwrap();
107
108 let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
109 label: None,
110 required_features: wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
111 required_limits: wgpu::Limits::default(),
112 ..Default::default()
113 }))
114 .unwrap();
115
116 let caps = surface.get_capabilities(&adapter);
117 let config = wgpu::SurfaceConfiguration {
118 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
119 format: caps.formats[0],
120 present_mode: caps.present_modes[0],
121 alpha_mode: caps.alpha_modes[0],
122 width,
123 height,
124 desired_maximum_frame_latency: 2,
125 view_formats: vec![],
126 };
127 surface.configure(&device, &config);
128
129 sender.send(WGPUBackend {
130 device,
131 queue,
132 surface,
133 config,
134 });
135 }
136
137 fn resize(&mut self, width: u32, height: u32) {
138 if width == 0 || height == 0 {
139 return; }
141 self.config.width = width;
142 self.config.height = height;
143 self.surface.configure(&self.device, &self.config);
144 }
145
146 fn acquire(&mut self) -> Result<Self::Frame, AcquireError> {
147 let surface_texture = match self.surface.get_current_texture() {
148 wgpu::CurrentSurfaceTexture::Success(texture) => texture,
149 wgpu::CurrentSurfaceTexture::Suboptimal(texture) => texture,
150 wgpu::CurrentSurfaceTexture::Timeout | wgpu::CurrentSurfaceTexture::Outdated => {
151 return Err(AcquireError::Transient);
152 }
153 other => {
154 return Err(AcquireError::Fatal(format!(
155 "unexpected surface state: {other:?}"
156 )));
157 }
158 };
159
160 let view = surface_texture
161 .texture
162 .create_view(&wgpu::TextureViewDescriptor::default());
163 let encoder = self
164 .device
165 .create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
166
167 Ok(WGPUFrame {
168 encoder,
169 view,
170 surface_texture,
171 })
172 }
173
174 fn present(&mut self, frame: Self::Frame) {
175 self.queue.submit(std::iter::once(frame.encoder.finish()));
176 frame.surface_texture.present();
177 }
178}
179
180pub struct WGPUPlugin {
181 config: WindowConfig,
182}
183
184impl WGPUPlugin {
185 pub fn new(config: WindowConfig) -> Self {
186 Self { config }
187 }
188}
189
190impl Plugin for WGPUPlugin {
191 fn build(&self, app: &mut App) {
192 app.add_plugin(crate::prelude::WindowPlugin::<WinitWindow>::new(
193 WindowConfig {
194 title: self.config.title,
195 width: self.config.width,
196 height: self.config.height,
197 },
198 ))
199 .add_plugin(crate::prelude::GraphicsPlugin::<WGPUBackend, WinitWindow>::new())
200 .add_plugin(crate::prelude::RenderPlugin::<WGPUBackend>::new())
201 .add_plugin(crate::wgpu::textures::TexturePlugin)
202 .add_plugin(crate::wgpu::texture_array::TextureArrayPlugin)
203 .add_plugin(crate::wgpu::cubemap::CubemapPlugin)
204 .add_plugin(crate::wgpu::mesh::MeshPlugin::new())
205 .add_plugin(crate::wgpu::material::MaterialPlugin::new())
206 .add_plugin(crate::wgpu::material_instance::MaterialInstancePlugin::new())
207 .add_plugin(crate::prelude::LazyResourcePlugin::<
208 WGPUBackend,
209 crate::wgpu::samplers::GlobalSamplers,
210 >::new());
211 }
212}