Structs§
- Render
Target Texture Builder - Builds a one-off GPU-side texture with no source data — a depth buffer,
an off-screen render target — and hands back its
TextureView. UnlikeTexture, which loads pixel data from a file/bytes through the asset pipeline, this allocates an empty texture directly; there’s nothing to upload. - Texture
View - A
wgpu::TextureView, opaque — theFrameOperations::Attachment/DepthAttachmenttype forWGPUBackend, andRenderTargetTextureBuilder::build’s return type. Bundles the backingwgpu::Texturealongside the view (kept alive, never otherwise accessed) — the view alone isn’t enough to keep the underlying resource alive for as long as it’s needed.