Skip to main content

pebble/wgpu/
buffers.rs

1//! Buffer and bind-group construction — three builders, one per thing being
2//! built:
3//! - [`BufferBuilder`] — a plain, uniform, or storage [`Buffer`], empty or
4//!   pre-populated with data.
5//! - [`DynamicBufferBuilder`] — a [`DynamicBuffer`] sized to hold many
6//!   dynamically-offset elements; bundles the per-element stride so it
7//!   can't drift out of sync with what the buffer was actually built with.
8//! - [`BindGroupBuilder`] — assembles a `wgpu::BindGroup` from already-built
9//!   [`Buffer`]s/textures/samplers, one binding at a time.
10//!
11//! Prefer these over hand-writing `wgpu::BufferDescriptor`/`BindGroupDescriptor`
12//! against `backend.device` directly: correct usage flags are one method
13//! call away instead of memorized flag combinations, and the dynamic-offset
14//! path gets alignment right in a way that's easy to miss by hand. Re-exported,
15//! along with [`binding`](super::binding), from [`wgpu::prelude`](super::prelude).
16
17use crate::wgpu::backend::WGPUBackend;
18use crate::wgpu::binding::BindGroupLayout;
19use crate::wgpu::buffer::{Buffer, DynamicBuffer};
20use crate::wgpu::cubemap::GPUCubemap;
21use crate::wgpu::gpu_context::GpuContext;
22use crate::wgpu::samplers::Sampler;
23use crate::wgpu::texture_array::GPUTextureArray;
24use crate::wgpu::textures::GPUTexture;
25
26/// A `wgpu::BindGroup`, opaque — built only via [`BindGroupBuilder::build`].
27/// Bind it against a [`RenderPass`](super::render_pass::RenderPass)/
28/// [`ComputePass`](super::compute_pass::ComputePass) via their
29/// `set_bind_group`; there's no way to reach the underlying `wgpu::BindGroup`
30/// from outside this crate.
31pub struct BindGroup(wgpu::BindGroup);
32
33impl BindGroup {
34    pub(crate) fn raw(&self) -> &wgpu::BindGroup {
35        &self.0
36    }
37}
38
39// ---------------------------------------------------------------------
40// Plain buffers
41// ---------------------------------------------------------------------
42
43enum BufferContents<'a> {
44    Empty(u64),
45    Data(&'a [u8]),
46}
47
48/// Builds a [`Buffer`] — empty (via [`size`](Self::size)) or pre-populated
49/// (via [`data`](Self::data)).
50///
51/// ```ignore
52/// let camera_buffer = BufferBuilder::new()
53///     .label("camera")
54///     .uniform()
55///     .size(64)
56///     .build(&backend);
57///
58/// let vertex_buffer = BufferBuilder::new()
59///     .label("mesh vertices")
60///     .usage(wgpu::BufferUsages::VERTEX)
61///     .data(bytemuck::cast_slice(&vertices))
62///     .build(&backend);
63/// ```
64///
65/// For a dynamically-offset buffer (many elements, selected via
66/// `set_bind_group`'s dynamic offset), use [`DynamicBufferBuilder`] instead
67/// — it returns the per-element stride alongside the buffer, which plain
68/// `BufferBuilder` has no way to compute.
69pub struct BufferBuilder<'a> {
70    label: Option<&'a str>,
71    usage: wgpu::BufferUsages,
72    contents: BufferContents<'a>,
73}
74
75impl<'a> Default for BufferBuilder<'a> {
76    fn default() -> Self {
77        Self { label: None, usage: wgpu::BufferUsages::empty(), contents: BufferContents::Empty(0) }
78    }
79}
80
81impl<'a> BufferBuilder<'a> {
82    pub fn new() -> Self {
83        Self::default()
84    }
85
86    pub fn label(mut self, label: impl Into<Option<&'a str>>) -> Self {
87        self.label = label.into();
88        self
89    }
90
91    /// Sets the buffer's usage flags outright — use this for anything not
92    /// covered by [`uniform`](Self::uniform)/[`storage`](Self::storage)
93    /// (a vertex/index buffer, a `MAP_READ` staging buffer, ...).
94    pub fn usage(mut self, usage: wgpu::BufferUsages) -> Self {
95        self.usage = usage;
96        self
97    }
98
99    /// Shorthand for `.usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)`.
100    pub fn uniform(self) -> Self {
101        self.usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
102    }
103
104    /// Shorthand for `.usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)`.
105    pub fn storage(self) -> Self {
106        self.usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)
107    }
108
109    /// Pre-populates the buffer with `data` (its size is taken from `data`'s
110    /// length). Mutually exclusive with [`size`](Self::size) — whichever is
111    /// called last wins.
112    pub fn data(mut self, data: &'a [u8]) -> Self {
113        self.contents = BufferContents::Data(data);
114        self
115    }
116
117    /// Allocates an empty buffer of `size` bytes, to be written into later
118    /// via [`Buffer::write`]. Mutually exclusive with [`data`](Self::data) —
119    /// whichever is called last wins.
120    pub fn size(mut self, size: u64) -> Self {
121        self.contents = BufferContents::Empty(size);
122        self
123    }
124
125    pub fn build(self, backend: &WGPUBackend) -> Buffer {
126        let raw = self.build_raw(&backend.device);
127        Buffer::new(raw, GpuContext::from_backend(backend))
128    }
129
130    /// Internal primitive behind [`build`](Self::build) — used directly only
131    /// where a [`WGPUBackend`] isn't available yet (bootstrapping a staging
132    /// buffer for [`Buffer::read`](crate::wgpu::buffer::Buffer::read), which
133    /// only has `device`/`queue` separately).
134    pub(crate) fn build_raw(self, device: &wgpu::Device) -> wgpu::Buffer {
135        match self.contents {
136            BufferContents::Data(data) => {
137                use wgpu::util::DeviceExt;
138                device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
139                    label: self.label,
140                    contents: data,
141                    usage: self.usage,
142                })
143            }
144            BufferContents::Empty(size) => device.create_buffer(&wgpu::BufferDescriptor {
145                label: self.label,
146                size,
147                usage: self.usage,
148                mapped_at_creation: false,
149            }),
150        }
151    }
152}
153
154// ---------------------------------------------------------------------
155// Dynamically-offset buffers
156// ---------------------------------------------------------------------
157
158enum DynamicKind {
159    Uniform,
160    Storage,
161}
162
163/// Builds a [`DynamicBuffer`] — empty, sized and aligned to hold `count`
164/// dynamically-offset elements of `element_size` bytes each — for one large
165/// buffer holding many objects'/elements' data, rebound at a different
166/// offset via `set_bind_group`'s dynamic offsets slice instead of a bind
167/// group per object/dispatch. Pair with a layout entry from
168/// [`BindingKind::dynamic_uniform_buffer`](super::binding::BindingKind::dynamic_uniform_buffer)/
169/// [`dynamic_storage_buffer`](super::binding::BindingKind::dynamic_storage_buffer).
170///
171/// ```ignore
172/// let dynamic = DynamicBufferBuilder::uniform(element_size, count).build(&backend);
173/// // ... later, per element:
174/// dynamic.write_element(index, &element_bytes);
175/// // ... at draw time:
176/// pass.set_bind_group(0, Some(&bind_group), &[index as u32 * dynamic.stride() as u32]);
177/// ```
178pub struct DynamicBufferBuilder<'a> {
179    label: Option<&'a str>,
180    kind: DynamicKind,
181    element_size: u64,
182    count: u64,
183}
184
185impl<'a> DynamicBufferBuilder<'a> {
186    pub fn uniform(element_size: u64, count: u64) -> Self {
187        Self { label: None, kind: DynamicKind::Uniform, element_size, count }
188    }
189
190    pub fn storage(element_size: u64, count: u64) -> Self {
191        Self { label: None, kind: DynamicKind::Storage, element_size, count }
192    }
193
194    pub fn label(mut self, label: impl Into<Option<&'a str>>) -> Self {
195        self.label = label.into();
196        self
197    }
198
199    pub fn build(self, backend: &WGPUBackend) -> DynamicBuffer {
200        let (usage, stride) = match self.kind {
201            DynamicKind::Uniform => (
202                wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
203                dynamic_uniform_offset_stride(&backend.device, self.element_size),
204            ),
205            DynamicKind::Storage => (
206                wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
207                dynamic_storage_offset_stride(&backend.device, self.element_size),
208            ),
209        };
210        let buffer = BufferBuilder::new()
211            .label(self.label)
212            .usage(usage)
213            .size(stride * self.count)
214            .build(backend);
215        DynamicBuffer::new(buffer, stride, self.element_size)
216    }
217}
218
219/// Rounds `element_size` up to the device's required alignment for dynamic offsets on
220/// uniform buffers, giving the stride to use when packing multiple elements into one
221/// buffer for use with [`BindingKind::dynamic_uniform_buffer`](super::binding::BindingKind::dynamic_uniform_buffer).
222/// [`DynamicBufferBuilder`] calls this for you — use it directly only if you're sizing
223/// a dynamic buffer some other way.
224pub fn dynamic_uniform_offset_stride(device: &wgpu::Device, element_size: u64) -> u64 {
225    align_to(element_size, device.limits().min_uniform_buffer_offset_alignment as u64)
226}
227
228/// Same as [`dynamic_uniform_offset_stride`] but for storage buffers.
229pub fn dynamic_storage_offset_stride(device: &wgpu::Device, element_size: u64) -> u64 {
230    align_to(element_size, device.limits().min_storage_buffer_offset_alignment as u64)
231}
232
233fn align_to(size: u64, alignment: u64) -> u64 {
234    size.div_ceil(alignment) * alignment
235}
236
237/// Builds the bind group entry resource for a dynamically-offset binding. Unlike
238/// `buffer.as_entire_binding()`, this scopes the entry to a single `element_size`-sized
239/// element starting at offset 0 in the buffer — required because the dynamic offset passed
240/// to `set_bind_group` at draw/dispatch time is added on top of this base range, and wgpu
241/// validates `offset + size <= buffer size`. Binding the whole buffer here would make any
242/// nonzero dynamic offset fail validation. [`BindGroupBuilder::dynamic_buffer`] calls this
243/// for you.
244fn dynamic_buffer_binding(buffer: &wgpu::Buffer, element_size: u64) -> wgpu::BindingResource<'_> {
245    wgpu::BindingResource::Buffer(wgpu::BufferBinding {
246        buffer,
247        offset: 0,
248        size: wgpu::BufferSize::new(element_size),
249    })
250}
251
252// ---------------------------------------------------------------------
253// Bind groups
254// ---------------------------------------------------------------------
255
256/// Builds a `wgpu::BindGroup` against `layout` one binding at a time.
257///
258/// The plain methods ([`buffer`](Self::buffer), [`texture_2d`](Self::texture_2d),
259/// [`sampler`](Self::sampler), [`dynamic_buffer`](Self::dynamic_buffer), ...)
260/// assign `@binding(N)` in call order, starting at 0 — the common case,
261/// matching a layout whose entries are numbered the same way. If your
262/// target's bindings aren't contiguous from 0 (e.g. looked up by name
263/// against a [`BindGroupTarget`](super::binding::BindGroupTarget), as
264/// [`GPUBindingInstance`](super::instance::GPUBindingInstance) does), use
265/// the `_at` variants to assign an explicit `@binding(N)` instead.
266///
267/// ```ignore
268/// let bind_group = BindGroupBuilder::new(&layout)
269///     .label("camera_bind_group")
270///     .buffer(&camera_buffer)
271///     .build(&device);
272/// ```
273pub struct BindGroupBuilder<'a> {
274    label: Option<&'a str>,
275    layout: &'a wgpu::BindGroupLayout,
276    entries: Vec<wgpu::BindGroupEntry<'a>>,
277    next_binding: u32,
278}
279
280impl<'a> BindGroupBuilder<'a> {
281    pub fn new(layout: &'a BindGroupLayout) -> Self {
282        Self::new_raw(layout.raw())
283    }
284
285    /// Internal primitive behind [`new`](Self::new) — used directly only by
286    /// code with its own raw `wgpu::BindGroupLayout` that never goes through
287    /// [`BindGroupLayoutBuilder`](super::binding::BindGroupLayoutBuilder)
288    /// (mipmap generation's fixed-shape blit layout).
289    pub(crate) fn new_raw(layout: &'a wgpu::BindGroupLayout) -> Self {
290        Self { label: None, layout, entries: Vec::new(), next_binding: 0 }
291    }
292
293    pub fn label(mut self, label: impl Into<Option<&'a str>>) -> Self {
294        self.label = label.into();
295        self
296    }
297
298    /// Binds `buffer` in its entirety at the next `@binding(N)` (call order,
299    /// starting at 0).
300    pub fn buffer(self, buffer: &'a Buffer) -> Self {
301        let binding = self.next_binding;
302        self.buffer_at(binding, buffer)
303    }
304
305    /// Same as [`buffer`](Self::buffer) but at an explicit `@binding(N)`.
306    pub fn buffer_at(mut self, binding: u32, buffer: &'a Buffer) -> Self {
307        self.entries.push(wgpu::BindGroupEntry { binding, resource: buffer.raw().as_entire_binding() });
308        self.next_binding = self.next_binding.max(binding + 1);
309        self
310    }
311
312    /// Binds `buffer` scoped to one element (see [`DynamicBuffer::element_size`])
313    /// at the next `@binding(N)`.
314    pub fn dynamic_buffer(self, buffer: &'a DynamicBuffer) -> Self {
315        let binding = self.next_binding;
316        self.dynamic_buffer_at(binding, buffer)
317    }
318
319    /// Same as [`dynamic_buffer`](Self::dynamic_buffer) but at an explicit `@binding(N)`.
320    pub fn dynamic_buffer_at(mut self, binding: u32, buffer: &'a DynamicBuffer) -> Self {
321        let resource = dynamic_buffer_binding(buffer.buffer.raw(), buffer.element_size);
322        self.entries.push(wgpu::BindGroupEntry { binding, resource });
323        self.next_binding = self.next_binding.max(binding + 1);
324        self
325    }
326
327    /// Binds a 2D texture's view at the next `@binding(N)`.
328    pub fn texture_2d(self, texture: &'a GPUTexture) -> Self {
329        let binding = self.next_binding;
330        self.texture_2d_at(binding, texture)
331    }
332
333    /// Same as [`texture_2d`](Self::texture_2d) but at an explicit `@binding(N)`.
334    pub fn texture_2d_at(self, binding: u32, texture: &'a GPUTexture) -> Self {
335        self.texture_view_at(binding, texture.view())
336    }
337
338    /// Binds a texture array's view at the next `@binding(N)`.
339    pub fn texture_array(self, texture: &'a GPUTextureArray) -> Self {
340        let binding = self.next_binding;
341        self.texture_array_at(binding, texture)
342    }
343
344    /// Same as [`texture_array`](Self::texture_array) but at an explicit `@binding(N)`.
345    pub fn texture_array_at(self, binding: u32, texture: &'a GPUTextureArray) -> Self {
346        self.texture_view_at(binding, texture.view())
347    }
348
349    /// Binds a cubemap's view at the next `@binding(N)`.
350    pub fn texture_cubemap(self, texture: &'a GPUCubemap) -> Self {
351        let binding = self.next_binding;
352        self.texture_cubemap_at(binding, texture)
353    }
354
355    /// Same as [`texture_cubemap`](Self::texture_cubemap) but at an explicit `@binding(N)`.
356    pub fn texture_cubemap_at(self, binding: u32, texture: &'a GPUCubemap) -> Self {
357        self.texture_view_at(binding, texture.view())
358    }
359
360    /// Low-level primitive behind the `texture_*` methods above — kept
361    /// `pub(crate)` for internal code (mipmap generation's blit pass) that
362    /// binds an ad-hoc single-mip-level view rather than a whole
363    /// [`GPUTexture`]/[`GPUTextureArray`]/[`GPUCubemap`].
364    pub(crate) fn texture_view_at(mut self, binding: u32, view: &'a wgpu::TextureView) -> Self {
365        self.entries.push(wgpu::BindGroupEntry { binding, resource: wgpu::BindingResource::TextureView(view) });
366        self.next_binding = self.next_binding.max(binding + 1);
367        self
368    }
369
370    /// Binds `sampler` at the next `@binding(N)`.
371    pub fn sampler(self, sampler: &'a Sampler) -> Self {
372        let binding = self.next_binding;
373        self.sampler_at(binding, sampler)
374    }
375
376    /// Same as [`sampler`](Self::sampler) but at an explicit `@binding(N)`.
377    pub fn sampler_at(self, binding: u32, sampler: &'a Sampler) -> Self {
378        self.sampler_raw_at(binding, sampler.raw())
379    }
380
381    /// Low-level primitive behind [`sampler`](Self::sampler) — kept
382    /// `pub(crate)` for the same internal reason as
383    /// [`texture_view_at`](Self::texture_view_at).
384    pub(crate) fn sampler_raw_at(mut self, binding: u32, sampler: &'a wgpu::Sampler) -> Self {
385        self.entries.push(wgpu::BindGroupEntry { binding, resource: wgpu::BindingResource::Sampler(sampler) });
386        self.next_binding = self.next_binding.max(binding + 1);
387        self
388    }
389
390    pub fn build(self, device: &wgpu::Device) -> BindGroup {
391        BindGroup(self.build_raw(device))
392    }
393
394    /// Internal primitive behind [`build`](Self::build) — used directly only
395    /// by code that needs a raw `wgpu::BindGroup` to feed into a raw
396    /// `wgpu::RenderPass` it built itself (mipmap generation's blit pass).
397    pub(crate) fn build_raw(self, device: &wgpu::Device) -> wgpu::BindGroup {
398        device.create_bind_group(&wgpu::BindGroupDescriptor {
399            label: self.label,
400            layout: self.layout,
401            entries: &self.entries,
402        })
403    }
404}