pebble/app.rs
1use crate::{
2 assets::required::RequiredResources,
3 ecs::{
4 events::{AsyncEventChannel, Events, drain_async_events},
5 plugin::Plugin,
6 resources::Resources,
7 system::{IntoSystem, System},
8 system_set::IntoSystemSet,
9 },
10};
11use std::collections::{BTreeMap, BinaryHeap, HashMap};
12
13/// Determines when during a frame a system is executed.
14///
15/// There's no dedicated "run once at startup" stage — instead, any system on
16/// any stage can be made to run at most once with [`.once()`](crate::ecs::system::OnceExt::once),
17/// which turns "have I already done this" into the function's own return
18/// value (`Some(())` = done, retire; `None` = not ready, try again next
19/// tick) instead of a special stage with its own rules. A `.once()` system
20/// naturally waits as many ticks as it needs to (an async GPU backend, a
21/// `LazyResource` that isn't built yet) using the exact same requirement
22/// checks as every other system on its stage.
23///
24/// [`AssetSync`](SystemStage::AssetSync)/[`AssetSyncDeps`](SystemStage::AssetSyncDeps)
25/// are prioritized: they're re-run to convergence (repeated until a full
26/// pass produces no new resources) at the front of every tick and again
27/// after every other stage, so newly queued asset/resource work is drained
28/// before gameplay stages continue rather than waiting for the next tick's
29/// front pass. All other stages run once per [`App::update`] tick, in the
30/// order declared below.
31#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
32pub enum SystemStage {
33 /// Before the main update.
34 PreUpdate,
35 /// Main game-logic update.
36 Update,
37 /// After the main update.
38 PostUpdate,
39 /// Prepare rendering data and poll for the GPU backend.
40 /// The backend resource becomes available here on the tick it finishes
41 /// initialising, making it visible to the asset sync stages.
42 PreRender,
43 /// Upload CPU-side source assets to the GPU backend.
44 AssetSync,
45 /// Construct lazy GPU resources and upload assets that depend on other
46 /// processed assets. Runs in a convergence loop so dependency chains
47 /// (e.g. LazyResource A → LazyResource B) resolve within a single tick.
48 AssetSyncDeps,
49 /// Issue draw calls.
50 Render,
51 /// Cleanup or post-processing after rendering.
52 PostRender,
53}
54
55impl SystemStage {
56 /// Returns `true` for stages that are prioritized and re-run until a
57 /// full pass produces no new resources, instead of running once in
58 /// their declared position in the tick order. See the type-level docs
59 /// on [`SystemStage`].
60 pub fn is_convergent(self) -> bool {
61 matches!(self, Self::AssetSync | Self::AssetSyncDeps)
62 }
63}
64
65/// Fixed per-tick order for every stage *except* the convergent ones
66/// (`AssetSync`, `AssetSyncDeps`), which are driven separately by
67/// [`App::reconverge`] — at the front of the tick and again after each of
68/// these — rather than appearing in this list.
69const TICK_STAGES: [SystemStage; 6] = [
70 SystemStage::PreUpdate,
71 SystemStage::Update,
72 SystemStage::PostUpdate,
73 SystemStage::PreRender,
74 SystemStage::Render,
75 SystemStage::PostRender,
76];
77
78/// Whether a system is safe to run right now, given its declared
79/// [`System::requires`]. See [`App::check_readiness`].
80enum Readiness {
81 /// No unmet requirement — go ahead and run it.
82 Ready,
83 /// Missing a resource that some plugin has declared (via
84 /// [`RequiredResources::provides`]) it eventually provides — wait
85 /// quietly, no error, and try again next pass/tick.
86 WaitingOnLazy,
87 /// Missing a resource nothing has ever declared it will provide —
88 /// almost certainly a genuine oversight, not a timing issue.
89 MissingUnprovided {
90 system: &'static str,
91 resource: &'static str,
92 hint: Option<&'static str>,
93 },
94}
95
96/// Callback used to drive the application's main loop.
97///
98/// Set with [`App::set_runner`]. The default runner calls [`App::update`] in
99/// an infinite loop.
100pub type AppRunner = Box<dyn FnOnce(App)>;
101
102/// The central application object.
103///
104/// `App` owns the ECS world, resources, plugins, and systems. The typical
105/// lifecycle is:
106///
107/// 1. Create with [`App::new`].
108/// 2. Register plugins with [`add_plugin`](App::add_plugin).
109/// 3. Call [`build`](App::build) to run all plugin registrations, execute
110/// validate required resources, and settle `AssetSync`/`AssetSyncDeps`
111/// as far as they can go synchronously.
112/// 4. Call [`run`](App::run) to hand control to the runner.
113pub struct App {
114 pub(crate) world: hecs::World,
115 pub(crate) resources: Resources,
116 plugins: Vec<Box<dyn Plugin>>,
117 systems: BTreeMap<SystemStage, Vec<Box<dyn System>>>,
118 runner: Option<AppRunner>,
119 pub(crate) required: RequiredResources,
120 /// One closure per event type registered via [`add_event`](App::add_event),
121 /// each calling that type's [`Events::update`] to age its buffers. Run
122 /// at the front of every [`update`](App::update) tick, before any user
123 /// system, so a reader anywhere in the tick sees a consistent view. Kept
124 /// here rather than as regular systems because they must run before
125 /// every stage, not just one, and ordering that generically against
126 /// arbitrary user systems isn't worth the complexity.
127 event_updaters: Vec<Box<dyn FnMut(&hecs::World, &Resources)>>,
128}
129
130impl Default for App {
131 fn default() -> Self {
132 Self::new()
133 }
134}
135
136impl App {
137 /// Create a new `App` with an empty world and a default infinite-loop runner.
138 pub fn new() -> Self {
139 let mut world = hecs::World::default();
140 let mut resources = Resources::new(&mut world);
141 resources.insert_resource(&mut world, ());
142
143 Self {
144 world: world,
145 resources: resources,
146 plugins: Vec::new(),
147 systems: BTreeMap::new(),
148 runner: Some(Box::new(|mut app| {
149 loop {
150 app.update();
151 }
152 })),
153 required: RequiredResources::new(),
154 event_updaters: Vec::new(),
155 }
156 }
157
158 /// Check `system` against `required` without running it. See
159 /// [`Readiness`]. Used by [`run_stage_once`](App::run_stage_once) for
160 /// every stage.
161 ///
162 /// A free function (rather than a `&self` method) so it only borrows
163 /// `world`/`resources`/`required` — the specific fields still available
164 /// while a caller holds a `&mut` borrow of `self.systems` to iterate the
165 /// very system being checked.
166 fn check_readiness(
167 world: &hecs::World,
168 resources: &Resources,
169 required: &RequiredResources,
170 system: &dyn System,
171 ) -> Readiness {
172 for req in system.requires() {
173 if (req.present)(world, resources) {
174 continue;
175 }
176 if required.is_provided(req.type_id) {
177 return Readiness::WaitingOnLazy;
178 }
179 return Readiness::MissingUnprovided {
180 system: system.name(),
181 resource: req.name,
182 hint: req.hint,
183 };
184 }
185 Readiness::Ready
186 }
187
188 /// The advice appended to a "missing resource" panic when the
189 /// [`RequiredResource`](crate::ecs::system::RequiredResource) didn't
190 /// supply its own more specific `hint` — the generic fallback,
191 /// appropriate for a plain `Res<T>`/`ResMut<T>` on an arbitrary
192 /// resource type with no dedicated registration method of its own.
193 fn generic_missing_resource_hint(resource: &'static str) -> String {
194 format!(
195 "If `{resource}` genuinely arrives later (an async backend, a LazyResource, \
196 an Asset upload), call `app.required.provides::<{resource}>()` in whichever \
197 plugin inserts it, and this will wait instead of erroring. Otherwise, insert \
198 it via App::add_resource before this stage runs."
199 )
200 }
201
202 /// Panic with a message naming both the offending system and resource,
203 /// plus either its param-specific `hint` (e.g. "call `app.add_event::<T>()`")
204 /// or, absent that, the generic fallback advice.
205 fn panic_missing_unprovided(
206 stage: SystemStage,
207 system: &'static str,
208 resource: &'static str,
209 hint: Option<&'static str>,
210 ) -> ! {
211 let advice = hint
212 .map(str::to_string)
213 .unwrap_or_else(|| Self::generic_missing_resource_hint(resource));
214 panic!(
215 "{stage:?}: system `{system}` requires `{resource}`, which nothing has \
216 registered as provided.\n\n{advice}"
217 );
218 }
219
220 /// Pre-flight check, run once at the end of [`build`](Self::build): walk
221 /// every registered system in every stage and evaluate its
222 /// [`System::requires`] via [`check_readiness`](Self::check_readiness),
223 /// the same logic [`run_stage_once`](Self::run_stage_once) applies lazily
224 /// as each stage actually runs. A system waiting on a resource that
225 /// something else has [declared it provides](RequiredResources::provides)
226 /// is left alone — it'll show up once that plugin's async/lazy work
227 /// settles. A system requiring a resource that *nothing* provides and
228 /// that isn't already present is a genuine configuration mistake, and
229 /// every such mistake across the whole app is collected into one panic
230 /// here — instead of each one surfacing separately, one at a time, the
231 /// first time its particular stage happens to run.
232 fn validate_requirements(&self) {
233 let mut missing = Vec::new();
234
235 for (stage, systems) in self.systems.iter() {
236 for system in systems.iter() {
237 if let Readiness::MissingUnprovided { system, resource, hint } =
238 Self::check_readiness(&self.world, &self.resources, &self.required, system.as_ref())
239 {
240 missing.push((*stage, system, resource, hint));
241 }
242 }
243 }
244
245 if missing.is_empty() {
246 return;
247 }
248
249 let mut message = String::from(
250 "Pebble startup validation failed — the following systems require resources \
251 that nothing has registered as provided:\n",
252 );
253 for (stage, system, resource, hint) in &missing {
254 let advice = hint
255 .map(str::to_string)
256 .unwrap_or_else(|| Self::generic_missing_resource_hint(resource));
257 message.push_str(&format!("\n{stage:?}: system `{system}` requires `{resource}`\n {advice}\n"));
258 }
259 panic!("{message}");
260 }
261
262 /// Run every system in `stage` once, flush the command buffer, and return
263 /// `true` if any resource was newly inserted during this pass.
264 ///
265 /// A system with an unmet hard [`Res`](crate::ecs::system::Res)/[`ResMut`](crate::ecs::system::ResMut)
266 /// requirement is skipped for this pass if the resource is registered as
267 /// [provided](RequiredResources::provides) somewhere (it'll get there —
268 /// just not yet), or panics immediately, naming the system and resource,
269 /// if nothing ever declared it would provide that resource at all.
270 ///
271 /// [`Commands::insert_resource`](crate::ecs::system::Commands::insert_resource)
272 /// bumps the generation counter at queue time, so both direct inserts and
273 /// deferred command-buffer inserts are detected here with no world
274 /// introspection needed after the flush.
275 fn run_stage_once(&mut self, stage: SystemStage) -> bool {
276 let gen_before = self.resources.generation();
277
278 if let Some(systems) = self.systems.get_mut(&stage) {
279 for system in systems.iter_mut() {
280 match Self::check_readiness(&self.world, &self.resources, &self.required, system.as_ref()) {
281 Readiness::Ready => {}
282 Readiness::WaitingOnLazy => continue,
283 Readiness::MissingUnprovided { system, resource, hint } => {
284 Self::panic_missing_unprovided(stage, system, resource, hint)
285 }
286 }
287 let _guard = crate::ecs::resources::set_current_system(system.name());
288 system.run(&self.world, &self.resources);
289 }
290 }
291 self.resources.get_command_buffer().run_on(&mut self.world);
292
293 self.resources.generation() != gen_before
294 }
295
296 /// Run `AssetSync`, then `AssetSyncDeps`, repeating both until a full
297 /// pass produces no new resources, up to `max_passes`. Logs a warning if
298 /// the limit is reached — that usually means a [`LazyResource`](crate::assets::singleton_asset::LazyResource)
299 /// whose `construct()` or an [`Asset`](crate::assets::upload::Asset)
300 /// whose `upload()` always returns `None`.
301 ///
302 /// Called at the front of every tick and again after every stage in
303 /// [`update`](App::update) (and once during [`build`](App::build)), so
304 /// newly-queued asset/resource work is drained immediately instead of
305 /// waiting for the next tick's front pass.
306 fn reconverge(&mut self, max_passes: u32) {
307 for pass in 0..max_passes {
308 let gen_before = self.resources.generation();
309
310 self.run_stage_once(SystemStage::AssetSync);
311 self.run_stage_once(SystemStage::AssetSyncDeps);
312
313 if self.resources.generation() == gen_before {
314 return;
315 }
316 if pass == max_passes - 1 {
317 tracing::warn!(
318 "AssetSync/AssetSyncDeps did not settle after {max_passes} passes — a \
319 dependency may be permanently unsatisfiable. Check for a LazyResource \
320 whose construct() or an Asset whose upload() always returns None."
321 );
322 }
323 }
324 }
325
326 /// Queue a plugin to be built during [`build`](App::build).
327 pub fn add_plugin(&mut self, plugin: impl Plugin) -> &mut Self {
328 self.plugins.push(Box::new(plugin));
329 self
330 }
331
332 /// Insert a resource into the world immediately.
333 pub fn add_resource(&mut self, res: impl hecs::Component) -> &mut Self {
334 self.resources.insert_resource(&mut self.world, res);
335 self
336 }
337
338 /// Borrow resource `T`, panicking if it is absent.
339 pub fn get_resource<'a, T: hecs::Component>(&'a self) -> hecs::Ref<'a, T> {
340 self.resources.get_resource(&self.world)
341 }
342
343 /// Mutably borrow resource `T`, panicking if it is absent.
344 pub fn get_resource_mut<'a, T: hecs::Component>(&'a self) -> hecs::RefMut<'a, T> {
345 self.resources.get_resource_mut(&self.world)
346 }
347
348 /// Insert resource `T` only if it is not already present.
349 ///
350 /// Returns `true` if the resource was inserted.
351 pub fn try_insert_resource<T: hecs::Component>(&mut self, res: T) -> bool {
352 self.resources.try_insert(&mut self.world, res)
353 }
354
355 /// Declare that resource type `T` is expected to be inserted later —
356 /// possibly asynchronously (a background thread's result, a hand-rolled
357 /// lazy resource) rather than up front. A system elsewhere with a hard
358 /// `Res<T>`/`ResMut<T>` requirement on `T` will then wait quietly for it
359 /// instead of `App` treating the absence as a configuration mistake and
360 /// panicking.
361 ///
362 /// [`GraphicsPlugin`](crate::rendering::graphics_plugin::GraphicsPlugin)
363 /// and [`LazyResourcePlugin`](crate::assets::singleton_asset::LazyResourcePlugin)
364 /// already call this for the backend and lazy resource types they
365 /// manage — reach for this directly only for your own resource types
366 /// that arrive outside of those.
367 pub fn provides<T: 'static>(&mut self) -> &mut Self {
368 self.required.provides::<T>();
369 self
370 }
371
372 /// Register event type `T`, making [`EventWriter<T>`](crate::ecs::events::EventWriter)
373 /// and [`EventReader<T>`](crate::ecs::events::EventReader) usable as
374 /// system parameters.
375 ///
376 /// Inserts the backing [`Events<T>`] resource (a no-op if `T` was
377 /// already registered) and schedules its per-tick aging, which is what
378 /// gives events sent during tick `N` a consistent two-tick lifetime —
379 /// visible for the rest of `N` and all of `N + 1` — regardless of which
380 /// stage the writer or reader runs in.
381 pub fn add_event<T: hecs::Component>(&mut self) -> &mut Self {
382 self.try_insert_resource(Events::<T>::default());
383 self.event_updaters.push(Box::new(|world, resources| {
384 resources.get_resource_mut::<Events<T>>(world).update();
385 }));
386 self
387 }
388
389 /// Register event type `T` as in [`add_event`](Self::add_event), and
390 /// additionally make [`AsyncEventWriter<T>`](crate::ecs::events::AsyncEventWriter)
391 /// usable as a system parameter — the friendly way to turn a background
392 /// task's result into a `T` event once it resolves, instead of hand-
393 /// rolling a pending-task resource and poll system yourself.
394 ///
395 /// Requires [`BackgroundTasksPlugin`](crate::threading::BackgroundTasksPlugin)
396 /// to be registered before any system using `AsyncEventWriter<T>` runs —
397 /// that's what [`AsyncEventWriter::spawn`](crate::ecs::events::AsyncEventWriter::spawn)
398 /// drives the future through.
399 pub fn add_async_event<T: hecs::Component>(&mut self) -> &mut Self {
400 self.add_event::<T>();
401 self.try_insert_resource(AsyncEventChannel::<T>::new());
402 self.add_system(SystemStage::PreUpdate, drain_async_events::<T>);
403 self
404 }
405
406 /// Register a single system to run at `stage`.
407 pub fn add_system<Marker>(
408 &mut self,
409 stage: SystemStage,
410 system: impl IntoSystem<Marker> + 'static,
411 ) -> &mut Self {
412 self.systems
413 .entry(stage)
414 .or_default()
415 .push(Box::new(system.into_system()));
416 self
417 }
418
419 /// Register multiple systems to run at `stage`.
420 ///
421 /// Accepts a tuple of systems via [`IntoSystemSet`].
422 pub fn add_systems<Marker>(
423 &mut self,
424 stage: SystemStage,
425 systems: impl IntoSystemSet<Marker>,
426 ) -> &mut Self {
427 let entry = self.systems.entry(stage).or_default();
428 entry.extend(systems.into_system_set());
429 self
430 }
431
432 /// Topologically sort `systems` by each system's [`System::after_ids`]/[`System::before_ids`]
433 /// constraints (referencing other systems' [`System::ordering_id`] within
434 /// the same stage), breaking ties by original registration order.
435 ///
436 /// Panics if the constraints form a cycle, naming every system still
437 /// stuck once no more zero-dependency systems remain.
438 fn sort_stage(stage: SystemStage, systems: &mut Vec<Box<dyn System>>) {
439 let id_index: HashMap<std::any::TypeId, usize> = systems
440 .iter()
441 .enumerate()
442 .map(|(i, s)| (s.ordering_id(), i))
443 .collect();
444
445 let n = systems.len();
446 let mut adjacency: Vec<Vec<usize>> = vec![Vec::new(); n];
447 let mut in_degree = vec![0usize; n];
448
449 for (i, system) in systems.iter().enumerate() {
450 for id in system.after_ids() {
451 if let Some(&dep) = id_index.get(id) {
452 adjacency[dep].push(i);
453 in_degree[i] += 1;
454 }
455 }
456 for id in system.before_ids() {
457 if let Some(&dependent) = id_index.get(id) {
458 adjacency[i].push(dependent);
459 in_degree[dependent] += 1;
460 }
461 }
462 }
463
464 // Min-heap on original index so ties resolve to registration order.
465 let mut ready: BinaryHeap<std::cmp::Reverse<usize>> = in_degree
466 .iter()
467 .enumerate()
468 .filter(|(_, d)| **d == 0)
469 .map(|(i, _)| std::cmp::Reverse(i))
470 .collect();
471
472 let mut order = Vec::with_capacity(n);
473 while let Some(std::cmp::Reverse(u)) = ready.pop() {
474 order.push(u);
475 for &v in &adjacency[u] {
476 in_degree[v] -= 1;
477 if in_degree[v] == 0 {
478 ready.push(std::cmp::Reverse(v));
479 }
480 }
481 }
482
483 if order.len() != n {
484 let stuck: Vec<&'static str> = (0..n)
485 .filter(|i| in_degree[*i] > 0)
486 .map(|i| systems[i].name())
487 .collect();
488 panic!(
489 "{stage:?}: system ordering constraints form a cycle among: {stuck:?}"
490 );
491 }
492
493 let mut taken: Vec<Option<Box<dyn System>>> = systems.drain(..).map(Some).collect();
494 for i in order {
495 systems.push(taken[i].take().unwrap());
496 }
497 }
498
499 /// Build all plugins and validate required resources.
500 ///
501 /// Plugins may register additional plugins during their `build` call; this
502 /// repeats until no new plugins are added, up to a hard limit of 64 passes
503 /// to catch accidental infinite registration cycles.
504 pub fn build(&mut self) -> &mut Self {
505 let mut iterations = 0;
506 const MAX_PLUGIN_BUILD_ITERATIONS: u32 = 64;
507
508 while !self.plugins.is_empty() {
509 iterations += 1;
510 if iterations > MAX_PLUGIN_BUILD_ITERATIONS {
511 panic!(
512 "App::build() exceeded {MAX_PLUGIN_BUILD_ITERATIONS} plugin-registration passes — \
513 likely a cycle where plugins keep registering each other. Check for a plugin whose \
514 build() unconditionally re-adds itself or another plugin that re-adds it."
515 );
516 }
517 let plugins: Vec<_> = self.plugins.drain(..).collect();
518 for plugin in plugins {
519 plugin.build(self);
520 }
521 }
522
523 for (stage, systems) in self.systems.iter_mut() {
524 Self::sort_stage(*stage, systems);
525 }
526
527 // Resolve as much as possible synchronously (headless/CPU-only
528 // backends, tests) so resources are ready immediately after
529 // build(). Anything still pending (an async GPU backend, say)
530 // keeps getting retried every tick by update().
531 self.reconverge(64);
532
533 self.validate_requirements();
534
535 self
536 }
537
538 /// Run every stage once per tick, in [`TICK_STAGES`] order. Before every
539 /// tick, and again after every stage, [`reconverge`](App::reconverge)
540 /// drains `AssetSync`/`AssetSyncDeps` — so newly-queued asset or
541 /// resource work is handled immediately rather than waiting for the
542 /// next tick's front pass.
543 pub fn update(&mut self) {
544 for updater in self.event_updaters.iter_mut() {
545 updater(&self.world, &self.resources);
546 }
547
548 self.reconverge(64);
549
550 for stage in TICK_STAGES {
551 self.run_stage_once(stage);
552 self.reconverge(64);
553 }
554 }
555
556 /// Replace the default runner with a custom one.
557 ///
558 /// The runner receives ownership of the `App` and is responsible for
559 /// calling [`update`](App::update) at the appropriate cadence (e.g. driven
560 /// by a window event loop).
561 pub fn set_runner<F>(&mut self, runner: F) -> &mut Self
562 where
563 F: FnOnce(App) + 'static,
564 {
565 self.runner = Some(Box::new(runner));
566 self
567 }
568
569 /// Consume the app and hand it to the configured runner.
570 ///
571 /// Panics if no runner has been set.
572 pub fn run(&mut self) {
573 let mut owned_app = std::mem::take(self);
574 let runner = owned_app.runner.take().expect("No runner found!");
575 runner(owned_app);
576 }
577}
578
579#[cfg(test)]
580mod tests {
581 use super::*;
582 use crate::ecs::system::{ResMut, SystemOrderingExt};
583
584 struct Order(Vec<&'static str>);
585
586 fn sys_a(mut o: ResMut<Order>) {
587 o.0.push("a");
588 }
589 fn sys_b(mut o: ResMut<Order>) {
590 o.0.push("b");
591 }
592 fn sys_c(mut o: ResMut<Order>) {
593 o.0.push("c");
594 }
595
596 #[test]
597 fn systems_run_in_declared_order() {
598 let mut app = App::new();
599 app.add_resource(Order(Vec::new()));
600
601 // Registered in a-b-c order, but both a and b declare they must run
602 // after c — the sort should move c first while leaving a before b
603 // (their relative registration order) intact.
604 app.add_system(SystemStage::Update, sys_a.after(sys_c));
605 app.add_system(SystemStage::Update, sys_b.after(sys_c));
606 app.add_system(SystemStage::Update, sys_c);
607
608 app.build();
609 app.update();
610
611 let order = app.get_resource::<Order>();
612 assert_eq!(order.0, vec!["c", "a", "b"]);
613 }
614
615 #[test]
616 #[should_panic(expected = "cycle")]
617 fn cyclic_ordering_constraints_panic() {
618 let mut app = App::new();
619 app.add_resource(Order(Vec::new()));
620
621 app.add_system(SystemStage::Update, sys_a.after(sys_b));
622 app.add_system(SystemStage::Update, sys_b.after(sys_a));
623
624 app.build();
625 }
626}