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Module texture_array

Module texture_array 

Source

Structs§

GPUTextureArray
A 2D texture array uploaded to the GPU, ready to bind (e.g. via BindingInstanceEntry::TextureArray).
TextureArrayDescriptor
Source data for GPUTextureArray. Prefer the from_files/from_data constructors over setting fields by hand.
TextureArrayPlugin
Registers the GPUTextureArray asset pipeline (Assets<TextureArrayDescriptor>ProcessedAssets<GPUTextureArray>), plus the MipmapGenerator it depends on for generate_mips. Included by WGPUPlugin; add directly only if you’re assembling the wgpu module’s plugins by hand.