Structs§
- GPUTexture
Array - A 2D texture array uploaded to the GPU, ready to bind (e.g. via
BindingInstanceEntry::TextureArray). - Texture
Array Descriptor - Source data for
GPUTextureArray. Prefer thefrom_files/from_dataconstructors over setting fields by hand. - Texture
Array Plugin - Registers the
GPUTextureArrayasset pipeline (Assets<TextureArrayDescriptor>→ProcessedAssets<GPUTextureArray>), plus theMipmapGeneratorit depends on forgenerate_mips. Included byWGPUPlugin; add directly only if you’re assembling thewgpumodule’s plugins by hand.