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pebble/wgpu/
backend.rs

1use crate::{
2    app::App,
3    ecs::plugin::Plugin,
4    rendering::{
5        backend::{Backend, ColorTarget, FrameOperations, Pass},
6        errors::AcquireError,
7        sync::InitSender,
8        window::{GPUSurfaceHandle, WindowConfig},
9    },
10    wgpu::window::WinitWindow,
11};
12
13pub struct WGPUBackend {
14    pub device: wgpu::Device,
15    pub queue: wgpu::Queue,
16    pub surface: wgpu::Surface<'static>,
17    pub config: wgpu::SurfaceConfiguration,
18}
19
20impl WGPUBackend {
21    async fn init_async(
22        handle: impl GPUSurfaceHandle,
23        width: u32,
24        height: u32,
25        sender: InitSender<Self>,
26    ) {
27        let backends = if cfg!(target_arch = "wasm32") {
28            wgpu::Backends::BROWSER_WEBGPU
29        } else {
30            wgpu::Backends::PRIMARY
31        };
32
33        let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
34            display: None,
35            backends,
36            flags: wgpu::InstanceFlags::default(),
37            memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
38            backend_options: wgpu::BackendOptions::default(),
39        });
40
41        let surface = instance.create_surface(handle).unwrap();
42
43        let adapter = instance
44            .request_adapter(&wgpu::RequestAdapterOptions {
45                power_preference: wgpu::PowerPreference::HighPerformance,
46                force_fallback_adapter: false,
47                compatible_surface: Some(&surface),
48            })
49            .await
50            .unwrap();
51
52        let (required_features, required_limits) = if cfg!(target_arch = "wasm32") {
53            (wgpu::Features::empty(), wgpu::Limits::defaults())
54        } else {
55            (
56                wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
57                wgpu::Limits::default(),
58            )
59        };
60
61        let (device, queue) = adapter
62            .request_device(&wgpu::DeviceDescriptor {
63                label: None,
64                required_features,
65                required_limits,
66                ..Default::default()
67            })
68            .await
69            .unwrap();
70
71        let caps = surface.get_capabilities(&adapter);
72        let format = caps
73            .formats
74            .iter()
75            .copied()
76            .find(|f| f.is_srgb())
77            .unwrap_or(caps.formats[0]);
78
79        // Prefer Fifo (vsync) explicitly rather than trusting caps.present_modes[0] —
80        // its ordering isn't guaranteed to put Fifo first, and an uncapped mode
81        // (Immediate/Mailbox) here would tear and burn GPU cycles for no benefit.
82        let present_mode = caps
83            .present_modes
84            .iter()
85            .copied()
86            .find(|m| *m == wgpu::PresentMode::Fifo)
87            .unwrap_or(caps.present_modes[0]);
88
89        let config = wgpu::SurfaceConfiguration {
90            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
91            format,
92            present_mode,
93            alpha_mode: caps.alpha_modes[0],
94            width,
95            height,
96            desired_maximum_frame_latency: 2,
97            view_formats: vec![],
98        };
99        surface.configure(&device, &config);
100
101        sender.send(WGPUBackend {
102            device,
103            queue,
104            surface,
105            config,
106        });
107    }
108}
109
110pub struct WGPUFrame {
111    encoder: wgpu::CommandEncoder,
112    view: wgpu::TextureView,
113    surface_texture: wgpu::SurfaceTexture,
114}
115
116impl FrameOperations for WGPUFrame {
117    type Context<'a> = wgpu::RenderPass<'a>;
118    type Attachment = wgpu::TextureView;
119    type DepthAttachment = wgpu::TextureView;
120
121    fn begin(&mut self, pass: Pass<'_, Self>) -> Self::Context<'_> {
122        let color_attachments: Vec<_> = pass
123            .colors
124            .iter()
125            .map(|target| {
126                let (view, clear) = match target {
127                    ColorTarget::Default { clear } => (&self.view, clear),
128                    ColorTarget::Custom { attachment, clear } => (*attachment, clear),
129                };
130                Some(wgpu::RenderPassColorAttachment {
131                    view,
132                    depth_slice: None,
133                    resolve_target: None,
134                    ops: wgpu::Operations {
135                        load: clear
136                            .map(|[r, g, b, a]| {
137                                wgpu::LoadOp::Clear(wgpu::Color {
138                                    r: r as f64,
139                                    g: g as f64,
140                                    b: b as f64,
141                                    a: a as f64,
142                                })
143                            })
144                            .unwrap_or(wgpu::LoadOp::Load),
145                        store: wgpu::StoreOp::Store,
146                    },
147                })
148            })
149            .collect();
150
151        let depth_stencil_attachment =
152            pass.depth
153                .as_ref()
154                .map(|d| wgpu::RenderPassDepthStencilAttachment {
155                    view: d.attachment,
156                    depth_ops: Some(wgpu::Operations {
157                        load: d
158                            .clear
159                            .map(wgpu::LoadOp::Clear)
160                            .unwrap_or(wgpu::LoadOp::Load),
161                        store: wgpu::StoreOp::Store,
162                    }),
163                    stencil_ops: None,
164                });
165
166        self.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
167            label: None,
168            color_attachments: &color_attachments,
169            depth_stencil_attachment,
170            timestamp_writes: None,
171            occlusion_query_set: None,
172            multiview_mask: None,
173        })
174    }
175}
176
177impl WGPUFrame {
178    /// Begin a compute pass on this frame's command encoder.
179    pub fn compute_pass(&mut self, label: Option<&str>) -> wgpu::ComputePass<'_> {
180        self.encoder
181            .begin_compute_pass(&wgpu::ComputePassDescriptor {
182                label,
183                timestamp_writes: None,
184            })
185    }
186}
187
188impl Backend for WGPUBackend {
189    type Frame = WGPUFrame;
190
191    fn init(handle: impl GPUSurfaceHandle, width: u32, height: u32, sender: InitSender<Self>) {
192        #[cfg(not(target_arch = "wasm32"))]
193        {
194            pollster::block_on(Self::init_async(handle, width, height, sender));
195        }
196
197        #[cfg(target_arch = "wasm32")]
198        {
199            wasm_bindgen_futures::spawn_local(Self::init_async(handle, width, height, sender));
200        }
201    }
202
203    fn resize(&mut self, width: u32, height: u32) {
204        if width == 0 || height == 0 {
205            return; // minimized — don't reconfigure to a degenerate size
206        }
207        self.config.width = width;
208        self.config.height = height;
209        self.surface.configure(&self.device, &self.config);
210    }
211
212    fn acquire(&mut self) -> Result<Self::Frame, AcquireError> {
213        let surface_texture = match self.surface.get_current_texture() {
214            wgpu::CurrentSurfaceTexture::Success(texture) => texture,
215            wgpu::CurrentSurfaceTexture::Suboptimal(texture) => texture,
216            wgpu::CurrentSurfaceTexture::Timeout | wgpu::CurrentSurfaceTexture::Outdated => {
217                return Err(AcquireError::Transient);
218            }
219            other => {
220                return Err(AcquireError::Fatal(format!(
221                    "unexpected surface state: {other:?}"
222                )));
223            }
224        };
225
226        let view = surface_texture
227            .texture
228            .create_view(&wgpu::TextureViewDescriptor::default());
229        let encoder = self
230            .device
231            .create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
232
233        Ok(WGPUFrame {
234            encoder,
235            view,
236            surface_texture,
237        })
238    }
239
240    fn present(&mut self, frame: Self::Frame) {
241        self.queue.submit(std::iter::once(frame.encoder.finish()));
242        frame.surface_texture.present();
243    }
244}
245
246pub struct WGPUPlugin {
247    config: WindowConfig,
248}
249
250impl WGPUPlugin {
251    pub fn new(config: WindowConfig) -> Self {
252        Self { config }
253    }
254}
255
256impl Plugin for WGPUPlugin {
257    fn build(&self, app: &mut App) {
258        app.add_plugin(crate::prelude::WindowPlugin::<WinitWindow>::new(
259            WindowConfig {
260                title: self.config.title,
261                width: self.config.width,
262                height: self.config.height,
263            },
264        ))
265        .add_plugin(crate::prelude::GraphicsPlugin::<WGPUBackend, WinitWindow>::new())
266        .add_plugin(crate::prelude::RenderPlugin::<WGPUBackend>::new())
267        .add_plugin(crate::wgpu::textures::TexturePlugin)
268        .add_plugin(crate::wgpu::texture_array::TextureArrayPlugin)
269        .add_plugin(crate::wgpu::cubemap::CubemapPlugin)
270        .add_plugin(crate::wgpu::mesh::MeshPlugin::new())
271        .add_plugin(crate::wgpu::material::MaterialPlugin::new())
272        .add_plugin(crate::wgpu::material_instance::MaterialInstancePlugin::new())
273        .add_plugin(crate::wgpu::compute::ComputePlugin::new())
274        .add_plugin(crate::prelude::LazyResourcePlugin::<
275            WGPUBackend,
276            crate::wgpu::samplers::GlobalSamplers,
277        >::new());
278    }
279}