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pebble/rendering/
backend.rs

1use crate::{
2    prelude::GPUSurfaceHandle,
3    rendering::{active_frame::ActiveFrame, errors::AcquireError, sync::InitSender},
4};
5
6/// Describes a render pass: a set of color attachments and an optional depth
7/// attachment to render into.
8pub struct Pass<'a, F: FrameOperations + ?Sized> {
9    /// Color attachments for this pass.
10    pub colors: &'a [ColorTarget<'a, F>],
11    /// Optional depth attachment for this pass.
12    pub depth: Option<DepthTarget<'a, F>>,
13}
14
15/// Operations that can be performed on a single acquired frame.
16///
17/// Implemented by the per-frame type returned from [`Backend::acquire`].
18pub trait FrameOperations: Sync + Send + 'static {
19    /// The render-pass context (e.g. a command encoder or render pass handle).
20    type Context<'a>;
21    /// A color attachment (e.g. a texture view).
22    type Attachment;
23    /// A depth attachment (e.g. a depth-stencil texture view).
24    type DepthAttachment;
25
26    /// Begin a render pass and return the rendering context.
27    fn begin(&mut self, pass: Pass<'_, Self>) -> Self::Context<'_>;
28}
29
30/// Specifies a color attachment for a render pass.
31pub enum ColorTarget<'a, F: FrameOperations + ?Sized> {
32    /// Use the backend's default surface attachment.
33    Default {
34        /// `Some(color)` to clear to that color, `None` to load existing contents.
35        clear: Option<[f32; 4]>,
36    },
37    /// Use a custom attachment (e.g. an off-screen texture).
38    Custom {
39        attachment: &'a F::Attachment,
40        /// `Some(color)` to clear to that color, `None` to load existing contents.
41        clear: Option<[f32; 4]>,
42    },
43}
44
45impl<'a, F: FrameOperations> ColorTarget<'a, F> {
46    /// Default attachment, cleared to `clear`.
47    pub fn default(clear: [f32; 4]) -> Self {
48        Self::Default { clear: Some(clear) }
49    }
50    /// Default attachment, loading existing contents (no clear).
51    pub fn default_load() -> Self {
52        Self::Default { clear: None }
53    }
54    /// Custom attachment, cleared to `clear`.
55    pub fn custom(attachment: &'a F::Attachment, clear: [f32; 4]) -> Self {
56        Self::Custom {
57            attachment,
58            clear: Some(clear),
59        }
60    }
61    /// Custom attachment, loading existing contents (no clear).
62    pub fn custom_load(attachment: &'a F::Attachment) -> Self {
63        Self::Custom {
64            attachment,
65            clear: None,
66        }
67    }
68}
69
70/// Specifies the depth attachment for a render pass.
71pub struct DepthTarget<'a, F: FrameOperations + ?Sized> {
72    pub attachment: &'a F::DepthAttachment,
73    /// `Some(depth)` to clear to that value, `None` to load existing contents.
74    pub clear: Option<f32>,
75}
76
77impl<'a, F: FrameOperations> DepthTarget<'a, F> {
78    /// Depth attachment cleared to `clear`.
79    pub fn new(attachment: &'a F::DepthAttachment, clear: f32) -> Self {
80        Self {
81            attachment,
82            clear: Some(clear),
83        }
84    }
85    /// Depth attachment, loading existing contents (no clear).
86    pub fn load(attachment: &'a F::DepthAttachment) -> Self {
87        Self {
88            attachment,
89            clear: None,
90        }
91    }
92}
93
94/// A unified graphics backend for both native and web targets.
95///
96/// Implement this trait to integrate a concrete graphics API (e.g. wgpu).
97/// Initialisation is always done via the [`InitSender`] channel so that
98/// implementations can choose to do it synchronously or on a background thread.
99pub trait Backend: Sized + Sync + Send + 'static {
100    /// The per-frame type that exposes rendering operations.
101    type Frame: FrameOperations;
102
103    /// Begin initialisation. Send the finished backend through `sender` when ready.
104    fn init(handle: impl GPUSurfaceHandle, width: u32, height: u32, sender: InitSender<Self>);
105
106    /// Called when the window is resized. Override to recreate the swapchain.
107    fn resize(&mut self, width: u32, height: u32) {
108        width;
109        height;
110    }
111
112    /// Acquire the next frame for rendering.
113    ///
114    /// Returns [`AcquireError::Transient`] for recoverable failures (e.g.
115    /// swapchain out of date) and [`AcquireError::Fatal`] for unrecoverable ones.
116    fn acquire(&mut self) -> Result<Self::Frame, AcquireError>;
117
118    /// Present the completed frame to the display.
119    fn present(&mut self, frame: Self::Frame);
120}
121
122/// Implement for types that can issue draw commands into a render context.
123pub trait Drawable<B: Backend> {
124    fn draw(&self, pass: &mut <B::Frame as FrameOperations>::Context<'_>);
125}
126
127/// Implement for types that can bind themselves (e.g. pipelines, bind groups)
128/// into a render context.
129pub trait Bindable<B: Backend> {
130    fn bind(&self, pass: &mut <B::Frame as FrameOperations>::Context<'_>);
131}
132
133/// Resource holding the frame acquired at the start of each render tick.
134///
135/// Populated by [`RenderPlugin`](crate::rendering::render_plugin::RenderPlugin)
136/// during [`PreRender`](crate::app::SystemStage::PreRender) and consumed during
137/// [`PostRender`](crate::app::SystemStage::PostRender). Check
138/// [`is_active`](CurrentFrame::is_active) before attempting to render.
139pub struct CurrentFrame<B: Backend> {
140    pub(crate) frame: Option<B::Frame>,
141}
142
143impl<B: Backend> CurrentFrame<B> {
144    /// Returns a deref-able handle to the active frame, or `None` if no frame
145    /// is active this tick. Unlike accessing `Self::Frame` directly, methods
146    /// called through the returned `ActiveFrame` (via `Deref`/`DerefMut`) are
147    /// guaranteed safe to call — there is no way to construct an `ActiveFrame`
148    /// without an active frame existing.
149    pub fn active(&mut self) -> Option<ActiveFrame<'_, B>> {
150        self.frame.as_mut().map(|f| ActiveFrame { frame: f })
151    }
152
153    /// Returns `true` if a frame was successfully acquired this tick.
154    pub fn is_active(&self) -> bool {
155        self.frame.is_some()
156    }
157}