peace_performance/parse/
hitsound.rs1pub trait HitSound {
2 const HITSOUND_WHISTLE: u8 = 1 << 1;
3 const HITSOUND_FINISH: u8 = 1 << 2;
4 const HITSOUND_CLAP: u8 = 1 << 3;
5
6 fn normal(self) -> bool;
7 fn whistle(self) -> bool;
8 fn finish(self) -> bool;
9 fn clap(self) -> bool;
10}
11
12impl HitSound for u8 {
13 fn normal(self) -> bool {
14 self == 0
15 }
16
17 fn whistle(self) -> bool {
18 self & Self::HITSOUND_WHISTLE > 0
19 }
20
21 fn finish(self) -> bool {
22 self & Self::HITSOUND_FINISH > 0
23 }
24
25 fn clap(self) -> bool {
26 self & Self::HITSOUND_CLAP > 0
27 }
28}