Struct peace_performance::OsuPP [−][src]
pub struct OsuPP<'m> { pub map: &'m Beatmap, pub attributes: Option<DifficultyAttributes>, pub mods: u32, pub combo: Option<usize>, pub acc: Option<f32>, pub n300: Option<usize>, pub n100: Option<usize>, pub n50: Option<usize>, pub n_misses: usize, pub passed_objects: Option<usize>, }
Expand description
Calculator for pp on osu!standard maps.
Example
let map: Beatmap = ... let pp_result: PpResult = OsuPP::new(&map) .mods(8 + 64) // HDDT .combo(1234) .misses(1) .accuracy(98.5) // should be set last .calculate(); println!("PP: {} | Stars: {}", pp_result.pp(), pp_result.stars()); let next_result = OsuPP::new(&map) .attributes(pp_result) // reusing previous results for performance .mods(8 + 64) // has to be the same to reuse attributes .accuracy(99.5) .calculate(); println!("PP: {} | Stars: {}", next_result.pp(), next_result.stars());
Fields
map: &'m Beatmap
attributes: Option<DifficultyAttributes>
mods: u32
combo: Option<usize>
acc: Option<f32>
n300: Option<usize>
n100: Option<usize>
n50: Option<usize>
n_misses: usize
passed_objects: Option<usize>
Implementations
OsuAttributeProvider
is implemented by DifficultyAttributes
and by PpResult
meaning you can give the
result of a star calculation or a pp calculation.
If you already calculated the attributes for the current map-mod combination,
be sure to put them in here so that they don’t have to be recalculated.
Specify mods through their bit values.
Amount of passed objects for partial plays, e.g. a fail.
Generate the hit results with respect to the given accuracy between 0
and 100
.
Be sure to set misses
beforehand!
In case of a partial play, be also sure to set passed_objects
beforehand!
Set acc value
If it is used to calculate the PP of multiple different ACCs, it should be called from high to low according to the ACC value, otherwise it is invalid.
Examples:
// valid let acc_100 = { c.set_accuracy(100.0); c.calculate().await }; let acc_99 = { c.set_accuracy(99.0); c.calculate().await }; let acc_98 = { c.set_accuracy(98.0); c.calculate().await }; let acc_95 = { c.set_accuracy(95.0); c.calculate().await }; // invalid let acc_95 = { c.set_accuracy(95.0); c.calculate().await }; let acc_98 = { c.set_accuracy(98.0); c.calculate().await }; let acc_99 = { c.set_accuracy(99.0); c.calculate().await }; let acc_100 = { c.set_accuracy(100.0); c.calculate().await };
Returns an object which contains the pp and DifficultyAttributes
containing stars and other attributes.
Trait Implementations
Auto Trait Implementations
impl<'m> RefUnwindSafe for OsuPP<'m>
impl<'m> UnwindSafe for OsuPP<'m>
Blanket Implementations
Mutably borrows from an owned value. Read more