pub fn load_pattern<R: Resolve>(
name: &Name,
resources: &Resources,
parent_matrix: Affine,
general: &GeneralState,
r: &R,
ctx: &mut BuildContext,
limits: &Limits,
diags: &mut Diagnostics,
) -> FoundPatternExpand description
A pattern named in a colour value, looked up through the resources.
parent_matrix anchors it, not the current transform — patterns live in
the space they were declared in. general is the painting object’s general
state, which a tiling pattern’s cell inherits wholesale — alpha, blend mode
and soft mask — while taking default colour, text and path state, so
/ca 0.5 on the filling object fades the tiles.
See FoundPattern for why “the resource exists” and “the pattern loads”
are two answers rather than one.