Struct pcg_rand::Pcg32Basic [] [src]

pub struct Pcg32Basic { /* fields omitted */ }

A low overhead very simple PCG impementation

This is mostly useful for demonstrating how PCG works. If you want better statistical performance you should use one of the predefined types like Pcg32.

Methods

impl Pcg32Basic
[src]

Trait Implementations

impl Rng for Pcg32Basic
[src]

Return the next random u32. Read more

Return the next random u64. Read more

Return the next random f32 selected from the half-open interval [0, 1). Read more

Return the next random f64 selected from the half-open interval [0, 1). Read more

Fill dest with random data. Read more

Return a random value of a Rand type. Read more

Return an iterator that will yield an infinite number of randomly generated items. Read more

Generate a random value in the range [low, high). Read more

Return a bool with a 1 in n chance of true Read more

Return an iterator of random characters from the set A-Z,a-z,0-9. Read more

Return a random element from values. Read more

Return a mutable pointer to a random element from values. Read more

Shuffle a mutable slice in place. Read more

impl SeedableRng<[u64; 2]> for Pcg32Basic
[src]

Reseed an RNG with the given seed. Read more

Create a new RNG with the given seed. Read more

impl Rand for Pcg32Basic
[src]

Generates a random instance of this type using the specified source of randomness. Read more