Struct pcg_rand::Pcg32Basic [] [src]

pub struct Pcg32Basic {
    // some fields omitted
}

A low overhead very simple PCG impementation

This is mostly useful for demonstrating how PCG works. If you want better statistical performance you should use one of the predefined types like Pcg32.

Methods

impl Pcg32Basic
[src]

Trait Implementations

impl Rng for Pcg32Basic
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fn next_u32(&mut self) -> u32

Return the next random u32. Read more

fn next_u64(&mut self) -> u64

Return the next random u64. Read more

fn next_f32(&mut self) -> f32

Return the next random f32 selected from the half-open interval [0, 1). Read more

fn next_f64(&mut self) -> f64

Return the next random f64 selected from the half-open interval [0, 1). Read more

fn fill_bytes(&mut self, dest: &mut [u8])

Fill dest with random data. Read more

fn gen<T>(&mut self) -> T where T: Rand

Return a random value of a Rand type. Read more

fn gen_iter<T>(&'a mut self) -> Generator<'a, T, Self> where T: Rand

Return an iterator that will yield an infinite number of randomly generated items. Read more

fn gen_range<T>(&mut self, low: T, high: T) -> T where T: SampleRange + PartialOrd<T>

Generate a random value in the range [low, high). Read more

fn gen_weighted_bool(&mut self, n: u32) -> bool

Return a bool with a 1 in n chance of true Read more

fn gen_ascii_chars(&'a mut self) -> AsciiGenerator<'a, Self>

Return an iterator of random characters from the set A-Z,a-z,0-9. Read more

fn choose<T>(&mut self, values: &'a [T]) -> Option<&'a T>

Return a random element from values. Read more

fn shuffle<T>(&mut self, values: &mut [T])

Shuffle a mutable slice in place. Read more

impl SeedableRng<[u64; 2]> for Pcg32Basic
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fn reseed(&mut self, seed: [u64; 2])

Reseed an RNG with the given seed. Read more

fn from_seed(seed: [u64; 2]) -> Pcg32Basic

Create a new RNG with the given seed. Read more

impl Rand for Pcg32Basic
[src]

fn rand<R: Rng>(other: &mut R) -> Pcg32Basic

Generates a random instance of this type using the specified source of randomness. Read more