Expand description
Vector drawing primitives: paths, fills, strokes, caps, and gradients.
Modules§
Structs§
- Depth
- Logical scene depth for lighting calculations.
- Gradient
Stop - A color stop for a gradient fill, defined by a position (% or px) and a color.
- Linear
Gradient - Describes a linear gradient fill with a start and end point, and a list of color stops.
- Material
Params - Tunable response parameters for a light-reactive vector material.
- Radial
Gradient - Describes a radial gradient fill with a start and end point, a radius, and a list of color stops.
- Scene
Ambient Light - Resolved ambient light for one logical canvas layer.
- Scene
Light - Resolved light contribution for one logical canvas layer.
- Scene
Lighting - Resolved lighting state for one logical canvas layer.
- Stroke
- Describes the outline drawn around vector geometry.
- Vector3
- A three-dimensional vector in logical scene space.
Enums§
- Fill
- Describes how to fill vector geometry.
- Light
Shape - Shape of a light contribution in logical scene space.
- Material
- Light-reactive surface response for vector primitives.
- Navigation
Target - Describes where to open new windows or tabs when navigating to a URL from a
Linknode. - Path
Element - Describes a single element of a vector path, such as a line, a point, or curve segment.
- Path
Smoothing - Controls optional curve smoothing for path geometry before tessellation.
- Stroke
Cap - Controls how an open stroke terminates at the exposed endpoints of a path.
- Stroke
Join - Controls how stroke segments are joined at path vertices.