Skip to main contentModule render_context
Source - AlphaMaskPaint
- Vector paint used to construct a surface-local alpha mask.
- Color
- Linear RGBA color used by the low-level renderer.
- DrawRange
- Normalized visible range for a stroked vector path.
- GradientStop
- One color stop in a GPU gradient fill.
- Material
- Light-reactive material coefficients for a tessellated vector path.
- ResourceChurnStats
- Resource churn counters for renderer profiling.
Effect counters are available with the opt-in
shaders Cargo feature. - SceneLight
- A resolved scene light for the low-level renderer.
- SceneLighting
- Resolved lighting state for one retained vector scene.
- Stroke
- Stroke style for a tessellated vector path.
- WgpuRenderer
- Retained scene renderer that records Pax vector/image commands and flushes them through wgpu.
- Fill
- Fill style for a tessellated vector path.
- GradientType
- Shape of a GPU gradient fill.
- LightShape
- Shape of a scene light.
- StrokeCap
- Stroke end-cap style.
- StrokeJoin
- Stroke join style.
- NATIVE_VECTOR_RESOURCE_CACHE_BYTES