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Crate pax_gpu

Crate pax_gpu 

Source

Re-exports§

pub use render_backend::Image;
pub use render_context::AlphaMaskPaint;
pub use render_context::Color;
pub use render_context::DrawRange;
pub use render_context::Fill;
pub use render_context::GradientStop;
pub use render_context::GradientType;
pub use render_context::LightShape;
pub use render_context::Material;
pub use render_context::ResourceChurnStats;
pub use render_context::SceneLight;
pub use render_context::SceneLighting;
pub use render_context::Stroke;
pub use render_context::StrokeCap;
pub use render_context::StrokeJoin;
pub use render_context::WgpuRenderer;
pub use render_context::NATIVE_VECTOR_RESOURCE_CACHE_BYTES;

Modules§

render_backend
render_context

Structs§

Angle
An angle in radians. An angle in radians
BorderRadii
The radius of each corner of a rounded rectangle.
Path
A simple path data structure.

Enums§

Winding
The two possible orientations for the edges of a shape to be built in.

Functions§

point
Shorthand for Point::new(x, y).

Type Aliases§

Box2D
Axis-aligned box type used for retained-node bounds.
Point2D
Point type used by tessellation and retained scene geometry.
Transform2D
Affine transform type used by the retained GPU renderer.
Vector2D
Vector type used by tessellation and retained scene geometry.