Re-exports§
pub use render_backend::Image;pub use render_context::AlphaMaskPaint;pub use render_context::Color;pub use render_context::DrawRange;pub use render_context::Fill;pub use render_context::GradientStop;pub use render_context::GradientType;pub use render_context::LightShape;pub use render_context::Material;pub use render_context::ResourceChurnStats;pub use render_context::SceneLight;pub use render_context::SceneLighting;pub use render_context::Stroke;pub use render_context::StrokeCap;pub use render_context::StrokeJoin;pub use render_context::WgpuRenderer;pub use render_context::NATIVE_VECTOR_RESOURCE_CACHE_BYTES;
Modules§
Structs§
- Angle
- An angle in radians. An angle in radians
- Border
Radii - The radius of each corner of a rounded rectangle.
- Path
- A simple path data structure.
Enums§
- Winding
- The two possible orientations for the edges of a shape to be built in.
Functions§
- point
- Shorthand for
Point::new(x, y).
Type Aliases§
- Box2D
- Axis-aligned box type used for retained-node bounds.
- Point2D
- Point type used by tessellation and retained scene geometry.
- Transform2D
- Affine transform type used by the retained GPU renderer.
- Vector2D
- Vector type used by tessellation and retained scene geometry.