Structs§
- Alpha
Mask Paint - Vector paint used to construct a surface-local alpha mask.
- Color
- Linear RGBA color used by the low-level renderer.
- Draw
Range - Normalized visible range for a stroked vector path.
- Gradient
Stop - One color stop in a GPU gradient fill.
- Material
- Light-reactive material coefficients for a tessellated vector path.
- Resource
Churn Stats - Resource churn counters for renderer profiling.
- Scene
Light - A resolved scene light for the low-level renderer.
- Scene
Lighting - Resolved lighting state for one retained vector scene.
- Stroke
- Stroke style for a tessellated vector path.
- Wgpu
Renderer - Retained scene renderer that records Pax vector/image commands and flushes them through wgpu.
Enums§
- Fill
- Fill style for a tessellated vector path.
- Gradient
Type - Shape of a GPU gradient fill.
- Light
Shape - Shape of a scene light.
- Stroke
Cap - Stroke end-cap style.
- Stroke
Join - Stroke join style.