pub struct TouchMove {
pub touches: Vec<Touch>,
}Expand description
A TouchMove occurs when the user moves while touching an element.
The contained touches represent a list of touch points and the event targets the node captured
at touch start, even when the point has moved outside its bounds.
Fields§
§touches: Vec<Touch>Active touch points after this touch movement.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TouchMove
impl RefUnwindSafe for TouchMove
impl Send for TouchMove
impl Sync for TouchMove
impl Unpin for TouchMove
impl UnsafeUnpin for TouchMove
impl UnwindSafe for TouchMove
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.