pub struct TouchEnd {
pub touches: Vec<Touch>,
}Expand description
A TouchEnd occurs when the user stops touching an element.
The contained touches represent a list of touch points and the event targets, then releases,
the node captured at touch start.
Fields§
§touches: Vec<Touch>Touch points that ended.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TouchEnd
impl RefUnwindSafe for TouchEnd
impl Send for TouchEnd
impl Sync for TouchEnd
impl Unpin for TouchEnd
impl UnsafeUnpin for TouchEnd
impl UnwindSafe for TouchEnd
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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Source§impl<T, U> RoundInto<U> for Twhere
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impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.