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use yew::prelude::*;
use crate::Size;
#[derive(Clone, PartialEq, Eq, Ord, PartialOrd, Copy, Debug)]
pub enum Level {
H1,
H2,
H3,
H4,
H5,
H6,
}
impl Default for Level {
fn default() -> Self {
Level::H1
}
}
#[derive(Clone, Debug, PartialEq, Properties)]
pub struct Props {
#[prop_or_default]
pub children: Children,
#[prop_or_default]
pub level: Level,
#[prop_or_default]
pub size: Option<Size>,
}
#[function_component(Title)]
pub fn title(props: &Props) -> Html {
let mut classes = Classes::from("pf-c-title");
if let Some(size) = props.size {
classes.push(size.as_class());
} else {
match props.level {
Level::H1 => classes.push(Size::XXLarge.as_class()),
Level::H2 => classes.push(Size::XLarge.as_class()),
Level::H3 => classes.push(Size::Large.as_class()),
Level::H4 => classes.push(Size::Medium.as_class()),
Level::H5 => classes.push(Size::Medium.as_class()),
Level::H6 => classes.push(Size::Medium.as_class()),
}
}
let heading = match props.level {
Level::H1 => html! {<h1>{ for props.children.iter() }</h1>},
Level::H2 => html! {<h2>{ for props.children.iter() }</h2>},
Level::H3 => html! {<h3>{ for props.children.iter() }</h3>},
Level::H4 => html! {<h4>{ for props.children.iter() }</h4>},
Level::H5 => html! {<h5>{ for props.children.iter() }</h5>},
Level::H6 => html! {<h6>{ for props.children.iter() }</h6>},
};
html! { <div class={classes}>{heading}</div> }
}