pub trait SvgAttributes {
Show 250 methods fn prevent_default(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn accent_height(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn accumulate(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn additive(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn alignment_baseline(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn alphabetic(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn amplitude(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn arabic_form(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn ascent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn attributeName(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn attributeType(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn azimuth(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn baseFrequency(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn baseline_shift(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn baseProfile(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn bbox(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn begin(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn bias(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn by(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn calcMode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn cap_height(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn class(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn clip(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn clipPathUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn clip_path(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn clip_rule(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn color(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn color_interpolation(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn color_interpolation_filters(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn color_profile(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn color_rendering(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn contentScriptType(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn contentStyleType(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn crossorigin(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn cursor(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn cx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn cy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn d(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn decelerate(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn descent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn diffuseConstant(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn direction(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn display(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn divisor(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn dominant_baseline(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn dur(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn dx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn dy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn edgeMode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn elevation(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn enable_background(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn end(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn exponent(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn fill(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn fill_opacity(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn fill_rule(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn filter(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn filterRes(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn filterUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn flood_color(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn flood_opacity(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn font_family(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn font_size(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn font_size_adjust(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn font_stretch(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn font_style(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn font_variant(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn font_weight(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn format(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn from(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn fr(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn fx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn fy(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn g1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn g2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn glyph_name(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn glyph_orientation_horizontal(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn glyph_orientation_vertical(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn glyphRef(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn gradientTransform(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn gradientUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn hanging(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn height(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn href(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn hreflang(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn horiz_adv_x(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn horiz_origin_x(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn id(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn ideographic(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn image_rendering(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn _in(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn in2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn intercept(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn k(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn k1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn k2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn k3(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn k4(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn kernelMatrix(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn kernelUnitLength(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn kerning(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn keyPoints(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn keySplines(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn keyTimes(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn lang(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn lengthAdjust(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn letter_spacing(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn lighting_color(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn limitingConeAngle(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn local(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn marker_end(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn marker_mid(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn marker_start(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn markerHeight(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn markerUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn markerWidth(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn mask(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn maskContentUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn maskUnits(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn mathematical(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn max(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn media(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn method(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn min(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn mode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn name(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn numOctaves(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn offset(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn opacity(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn operator(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn order(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn orient(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn orientation(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn origin(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn overflow(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn overline_position(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn overline_thickness(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn panose_1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn paint_order(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn path(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn pathLength(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn patternContentUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn patternTransform(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn patternUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn ping(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn pointer_events(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn points(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn pointsAtX(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn pointsAtY(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn pointsAtZ(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn preserveAlpha(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn preserveAspectRatio(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn primitiveUnits(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn r(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn radius(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn referrerPolicy(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn refX(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn refY(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn rel(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn rendering_intent(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn repeatCount(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn repeatDur(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn requiredExtensions(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn requiredFeatures(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn restart(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn result(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn role(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn rotate(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn rx(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn ry(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn scale(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn seed(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn shape_rendering(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn slope(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn spacing(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn specularConstant(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn specularExponent(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn speed(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn spreadMethod(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn startOffset(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stdDeviation(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stemh(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn stemv(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn stitchTiles(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stop_color(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn stop_opacity(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn strikethrough_position(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn strikethrough_thickness(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn string(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn stroke(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn stroke_dasharray(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_dashoffset(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_linecap(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_linejoin(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_miterlimit(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_opacity(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn stroke_width(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn style(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn surfaceScale(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn systemLanguage(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn tabindex(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn tableValues(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn target(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn targetX(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn targetY(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn text_anchor(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn text_decoration(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn text_rendering(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn textLength(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn to(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn transform(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn transform_origin(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn type(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn u1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn u2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn underline_position(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn underline_thickness(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn unicode(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn unicode_bidi(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn unicode_range(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn units_per_em(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn v_alphabetic(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn v_hanging(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn v_ideographic(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn v_mathematical(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn values(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn vector_effect(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn version(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn vert_adv_y(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn vert_origin_x(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn vert_origin_y(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn view_box(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn view_target(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn visibility(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn width(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn widths(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn word_spacing(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn writing_mode(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn x(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn x_height(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn x1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn x2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn xmlns(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn x_channel_selector(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn y(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn y1(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn y2(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn y_channel_selector(
        &self,
        cx: NodeFactory<'a>,
        val: Arguments<'_>
    ) -> Attribute<'a> { ... } fn z(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... } fn zoomAndPan(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a> { ... }
}

Provided Methods

Prevent the default action for this element.

For more information, see the MDN docs: https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault

Implementors