Struct pasture_core::layout::PointAttributeDefinition

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pub struct PointAttributeDefinition { /* private fields */ }
Expand description

A definition for a single point attribute of a point cloud. Point attributes are things like the position, GPS time, intensity etc. In Pasture, attributes are identified by a unique name together with the data type that a single record of the attribute is stored in. Attributes can be grouped into two categories: Built-in attributes (e.g. POSITION_3D, INTENSITY, GPS_TIME etc.) and custom attributes.

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impl PointAttributeDefinition

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pub const fn custom( name: Cow<'static, str>, datatype: PointAttributeDataType, ) -> Self

Creates a new custom PointAttributeDefinition with the given name and data type

let custom_attribute = PointAttributeDefinition::custom(Cow::Borrowed("Custom"), PointAttributeDataType::F32);
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pub fn name(&self) -> &str

Returns the name of this PointAttributeDefinition

let custom_attribute = PointAttributeDefinition::custom(Cow::Borrowed("Custom"), PointAttributeDataType::F32);
let name = custom_attribute.name();
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pub const fn datatype(&self) -> PointAttributeDataType

Returns the datatype of this PointAttributeDefinition

let custom_attribute = PointAttributeDefinition::custom(Cow::Borrowed("Custom"), PointAttributeDataType::F32);
let datatype = custom_attribute.datatype();
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pub const fn size(&self) -> u64

Returns the size in bytes of this attribute

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pub fn with_custom_datatype(&self, new_datatype: PointAttributeDataType) -> Self

Returns a new PointAttributeDefinition based on this PointAttributeDefinition, but with a different datatype

let custom_position_attribute = attributes::POSITION_3D.with_custom_datatype(PointAttributeDataType::Vec3f32);
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pub fn at_offset_in_type(&self, offset: u64) -> PointAttributeMember

Creates a PointAttributeMember from the associated PointAttributeDefinition by specifying an offset of the attribute within a PointType. This turns an abstract PointAttributeDefinition into a concrete PointAttributeMember

let custom_position_attribute = attributes::POSITION_3D.at_offset_in_type(8);

Trait Implementations§

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impl Clone for PointAttributeDefinition

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fn clone(&self) -> PointAttributeDefinition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PointAttributeDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for PointAttributeDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromIterator<PointAttributeDefinition> for PointLayout

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fn from_iter<T: IntoIterator<Item = PointAttributeDefinition>>(iter: T) -> Self

Creates a value from an iterator. Read more
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impl Hash for PointAttributeDefinition

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PointAttributeDefinition

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fn eq(&self, other: &PointAttributeDefinition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for PointAttributeDefinition

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impl StructuralPartialEq for PointAttributeDefinition

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,