Struct parthia_lib::simple_calc::CombatStats[][src]

pub struct CombatStats {
    pub dmg: u32,
    pub hit: u32,
    pub crit: u32,
    pub is_brave: bool,
}

The stats needed for one side of combat: damage, hit, brave effect, and crit.

Fields

dmg: u32

The damage dealt.

hit: u32

The hit probability (0-100).

crit: u32

The critical probability (0-100).

is_brave: bool

Whether the weapon strikes twice per normal strike. Although usually called brave weapons, other weapons like gauntlets or the Amiti do this as well.

Implementations

impl CombatStats[src]

pub fn possible_outcomes(
    &self,
    game: FEGame,
    outcomes: Vec<Outcome>
) -> Vec<Outcome>
[src]

Computes possible outcomes for a single round of combat using the given statistics. Doesn't deal with FE4 or FE5 crit damage correctly.

Trait Implementations

impl Clone for CombatStats[src]

impl Copy for CombatStats[src]

impl Debug for CombatStats[src]

impl Default for CombatStats[src]

impl<'de> Deserialize<'de> for CombatStats[src]

impl Eq for CombatStats[src]

impl Hash for CombatStats[src]

impl PartialEq<CombatStats> for CombatStats[src]

impl Serialize for CombatStats[src]

impl StructuralEq for CombatStats[src]

impl StructuralPartialEq for CombatStats[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.