solid_point_query3d/
solid_point_query3d.rs1use parry3d::math::{Pose, Vector};
2use parry3d::query::PointQuery;
3use parry3d::shape::Cuboid;
4
5fn main() {
6 let cuboid = Cuboid::new(Vector::new(1.0, 2.0, 2.0));
7 let pt_inside = Vector::ZERO;
8 let pt_outside = Vector::new(2.0, 2.0, 2.0);
9
10 assert_eq!(
12 cuboid.distance_to_point(&Pose::identity(), pt_inside, true),
13 0.0
14 );
15
16 assert_eq!(
18 cuboid.distance_to_point(&Pose::identity(), pt_inside, false),
19 -1.0
20 );
21
22 assert_eq!(
24 cuboid.distance_to_point(&Pose::identity(), pt_outside, false),
25 1.0
26 );
27 assert_eq!(
28 cuboid.distance_to_point(&Pose::identity(), pt_outside, true),
29 1.0
30 );
31}