contact_query3d/
contact_query3d.rs1use parry3d::math::{Pose, Vector};
2use parry3d::query;
3use parry3d::shape::{Ball, Cuboid};
4
5fn main() {
6 let cuboid = Cuboid::new(Vector::new(1.0, 1.0, 1.0));
7 let ball = Ball::new(1.0);
8 let prediction = 1.0;
9
10 let cuboid_pos = Pose::identity();
11 let ball_pos_penetrating = Pose::translation(1.0, 1.0, 1.0);
12 let ball_pos_in_prediction = Pose::translation(2.0, 2.0, 2.0);
13 let ball_pos_too_far = Pose::translation(3.0, 3.0, 3.0);
14
15 let ctct_penetrating = query::contact(
16 &ball_pos_penetrating,
17 &ball,
18 &cuboid_pos,
19 &cuboid,
20 prediction,
21 )
22 .unwrap();
23 let ctct_in_prediction = query::contact(
24 &ball_pos_in_prediction,
25 &ball,
26 &cuboid_pos,
27 &cuboid,
28 prediction,
29 )
30 .unwrap();
31 let ctct_too_far =
32 query::contact(&ball_pos_too_far, &ball, &cuboid_pos, &cuboid, prediction).unwrap();
33
34 assert!(ctct_penetrating.unwrap().dist <= 0.0);
35 assert!(ctct_in_prediction.unwrap().dist >= 0.0);
36 assert_eq!(ctct_too_far, None);
37}