Struct parry3d::query::NonlinearRigidMotion[][src]

pub struct NonlinearRigidMotion {
    pub start: Isometry<Real>,
    pub local_center: Point<Real>,
    pub linvel: Vector<Real>,
    pub angvel: Vector<Real>,
}
Expand description

A nonlinear motion from a starting isometry traveling at constant translational and rotational velocity.

Fields

start: Isometry<Real>
Expand description

The starting isometry at t = 0.

local_center: Point<Real>
Expand description

The local-space point at which the rotational part of this motion is applied.

linvel: Vector<Real>
Expand description

The translational velocity of this motion.

angvel: Vector<Real>
Expand description

The angular velocity of this motion.

Implementations

impl NonlinearRigidMotion[src]

pub fn new(
    start: Isometry<Real>,
    local_center: Point<Real>,
    linvel: Vector<Real>,
    angvel: Vector<Real>
) -> Self
[src]

Initialize a motion from a starting isometry and linear and angular velocities.

pub fn identity() -> Self[src]

Create a NonlinearRigidMotion that always returns the identity matrix.

pub fn constant_position(pos: Isometry<Real>) -> Self[src]

Create a NonlinearRigidMotion that always return pos.

pub fn freeze(&mut self, t: Real)[src]

Freezes this motion at the time t.

After calling this, any further calls to self.position_at_time will always return self.position_at_time(t) (where t is the value given to this method). This sets the linear velocity and angular velocity of self to zero.

#[must_use]
pub fn append_translation(&self, tra: Vector<Real>) -> Self
[src]

Appends a constant translation to this rigid-motion.

#[must_use]
pub fn prepend_translation(&self, tra: Vector<Real>) -> Self
[src]

Prepends a constant translation to this rigid-motion.

#[must_use]
pub fn append(&self, iso: Isometry<Real>) -> Self
[src]

Appends a constant isometry to this rigid-motion.

#[must_use]
pub fn prepend(&self, iso: Isometry<Real>) -> Self
[src]

Prepends a constant translation to this rigid-motion.

pub fn position_at_time(&self, t: Real) -> Isometry<Real>[src]

Computes the position at time t of a rigid-body following the motion described by self.

Trait Implementations

impl Clone for NonlinearRigidMotion[src]

fn clone(&self) -> NonlinearRigidMotion[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for NonlinearRigidMotion[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Copy for NonlinearRigidMotion[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> Downcast for T where
    T: Any
[src]

pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>[src]

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>[src]

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

pub fn as_any(&self) -> &(dyn Any + 'static)[src]

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impl<T> DowncastSync for T where
    T: Any + Send + Sync
[src]

pub fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + 'static + Sync + Send>[src]

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

pub fn to_subset(&self) -> Option<SS>[src]

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

pub fn is_in_subset(&self) -> bool[src]

Checks if self is actually part of its subset T (and can be converted to it).

pub fn to_subset_unchecked(&self) -> SS[src]

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

pub fn from_subset(element: &SS) -> SP[src]

The inclusion map: converts self to the equivalent element of its superset.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

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pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.