mesh3d/mesh3d.rs
1use parry3d::math::Vector;
2use parry3d::shape::TriMesh;
3
4fn main() {
5 let points = vec![
6 Vector::new(0.0, 1.0, 0.0),
7 Vector::new(-1.0, -0.5, 0.0),
8 Vector::new(0.0, -0.5, -1.0),
9 Vector::new(1.0, -0.5, 0.0),
10 ];
11
12 let indices = vec![[0u32, 1, 2], [0, 2, 3], [0, 3, 1]];
13
14 // Build the mesh.
15 let mesh = TriMesh::new(points, indices).unwrap();
16
17 assert!(mesh.vertices().len() == 4);
18}