parry3d_f64/query/point/
point_cylinder.rs1use crate::math::{Vector, Vector2};
2use crate::query::{PointProjection, PointQuery};
3use crate::shape::{Cylinder, FeatureId};
4
5impl PointQuery for Cylinder {
6 #[inline]
7 fn project_local_point(&self, pt: Vector, solid: bool) -> PointProjection {
8 let (mut dir_from_basis_center, planar_dist_from_basis_center) =
10 Vector2::new(pt.x, pt.z).normalize_and_length();
11
12 if planar_dist_from_basis_center <= crate::math::DEFAULT_EPSILON {
13 {
14 dir_from_basis_center = Vector2::X;
15 }
16 }
17
18 let proj2d = dir_from_basis_center * self.radius;
19
20 if pt.y >= -self.half_height
21 && pt.y <= self.half_height
22 && planar_dist_from_basis_center <= self.radius
23 {
24 if solid {
26 PointProjection::new(true, pt)
27 } else {
28 let dist_to_top = self.half_height - pt.y;
29 let dist_to_bottom = pt.y - (-self.half_height);
30 let dist_to_side = self.radius - planar_dist_from_basis_center;
31
32 if dist_to_top < dist_to_bottom && dist_to_top < dist_to_side {
33 let projection_on_top = Vector::new(pt.x, self.half_height, pt.z);
34 PointProjection::new(true, projection_on_top)
35 } else if dist_to_bottom < dist_to_top && dist_to_bottom < dist_to_side {
36 let projection_on_bottom = Vector::new(pt.x, -self.half_height, pt.z);
37 PointProjection::new(true, projection_on_bottom)
38 } else {
39 let projection_on_side = Vector::new(proj2d[0], pt.y, proj2d[1]);
40 PointProjection::new(true, projection_on_side)
41 }
42 }
43 } else {
44 if pt.y > self.half_height {
46 if planar_dist_from_basis_center <= self.radius {
47 let projection_on_top = Vector::new(pt.x, self.half_height, pt.z);
48 PointProjection::new(false, projection_on_top)
49 } else {
50 let projection_on_top_circle =
51 Vector::new(proj2d[0], self.half_height, proj2d[1]);
52 PointProjection::new(false, projection_on_top_circle)
53 }
54 } else if pt.y < -self.half_height {
55 if planar_dist_from_basis_center <= self.radius {
57 let projection_on_bottom = Vector::new(pt.x, -self.half_height, pt.z);
58 PointProjection::new(false, projection_on_bottom)
59 } else {
60 let projection_on_bottom_circle =
61 Vector::new(proj2d[0], -self.half_height, proj2d[1]);
62 PointProjection::new(false, projection_on_bottom_circle)
63 }
64 } else {
65 let projection_on_side = Vector::new(proj2d[0], pt.y, proj2d[1]);
67 PointProjection::new(false, projection_on_side)
68 }
69 }
70 }
71
72 #[inline]
73 fn project_local_point_and_get_feature(&self, pt: Vector) -> (PointProjection, FeatureId) {
74 (self.project_local_point(pt, false), FeatureId::Unknown)
76 }
77}