Struct parry3d_f64::shape::Tetrahedron [−][src]
#[repr(C)]pub struct Tetrahedron { pub a: Point<Real>, pub b: Point<Real>, pub c: Point<Real>, pub d: Point<Real>, }
Expand description
A tetrahedron with 4 vertices.
Fields
a: Point<Real>
Expand description
The tetrahedron first point.
b: Point<Real>
Expand description
The tetrahedron first point.
c: Point<Real>
Expand description
The tetrahedron first point.
d: Point<Real>
Expand description
The tetrahedron first point.
Implementations
impl Tetrahedron
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impl Tetrahedron
[src]pub fn new(
a: Point<Real>,
b: Point<Real>,
c: Point<Real>,
d: Point<Real>
) -> Tetrahedron
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pub fn new(
a: Point<Real>,
b: Point<Real>,
c: Point<Real>,
d: Point<Real>
) -> Tetrahedron
[src]Creates a tetrahedron from three points.
pub fn from_array(arr: &[Point<Real>; 4]) -> &Tetrahedron
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pub fn from_array(arr: &[Point<Real>; 4]) -> &Tetrahedron
[src]Creates the reference to a tetrahedron from the reference to an array of four points.
pub fn face(&self, i: usize) -> Triangle
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pub fn face(&self, i: usize) -> Triangle
[src]Returns the i-th face of this tetrahedron.
The 0-th face is the triangle ABC. The 1-st face is the triangle ABD. The 2-nd face is the triangle ACD. The 3-rd face is the triangle BCD.
pub fn face_ids(i: u32) -> (u32, u32, u32)
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pub fn face_ids(i: u32) -> (u32, u32, u32)
[src]Returns the i-th face of this tetrahedron.
The 0-th face is the triangle ABC. The 1-st face is the triangle ABD. The 2-nd face is the triangle ACD. The 3-rd face is the triangle BCD.
pub fn edge(&self, i: u32) -> Segment
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pub fn edge(&self, i: u32) -> Segment
[src]Returns the i-th edge of this tetrahedron.
The 0-st edge is the segment AB. The 1-st edge is the segment AC. The 2-nd edge is the segment AD. The 3-rd edge is the segment BC. The 4-th edge is the segment BD. The 5-th edge is the segment CD.
pub fn edge_ids(i: u32) -> (u32, u32)
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pub fn edge_ids(i: u32) -> (u32, u32)
[src]Returns the indices of the vertices of the i-th edge of this tetrahedron.
The 0-st edge is the segment AB. The 1-st edge is the segment AC. The 2-nd edge is the segment AD. The 3-rd edge is the segment BC. The 4-th edge is the segment BD. The 5-th edge is the segment CD.
pub fn barycentric_coordinates(&self, p: &Point<Real>) -> Option<[Real; 4]>
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pub fn barycentric_coordinates(&self, p: &Point<Real>) -> Option<[Real; 4]>
[src]Computes the barycentric coordinates of the given point in the coordinate system of this tetrahedron.
Returns None
if this tetrahedron is degenerate.
pub fn signed_volume(&self) -> Real
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pub fn signed_volume(&self) -> Real
[src]Computes the signed volume of this tetrahedron.
If it is positive, p4
is on the half-space pointed by the normal of the oriented triangle
(p1, p2, p3)
.
Trait Implementations
impl Clone for Tetrahedron
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impl Clone for Tetrahedron
[src]fn clone(&self) -> Tetrahedron
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fn clone(&self) -> Tetrahedron
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for Tetrahedron
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impl Debug for Tetrahedron
[src]impl PointQuery for Tetrahedron
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impl PointQuery for Tetrahedron
[src]fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
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fn project_local_point(&self, pt: &Point<Real>, solid: bool) -> PointProjection
[src]Projects a point on self
. Read more
fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
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fn project_local_point_and_get_feature(
&self,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
[src]Projects a point on the boundary of self
and returns the id of the
feature the point was projected on. Read more
fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
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fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
[src]Computes the minimal distance between a point and self
.
fn contains_local_point(&self, pt: &Point<Real>) -> bool
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fn contains_local_point(&self, pt: &Point<Real>) -> bool
[src]Tests if the given point is inside of self
.
fn project_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> PointProjection
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fn project_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> PointProjection
[src]Projects a point on self
transformed by m
.
fn distance_to_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> Real
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fn distance_to_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> Real
[src]Computes the minimal distance between a point and self
transformed by m
.
impl PointQueryWithLocation for Tetrahedron
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impl PointQueryWithLocation for Tetrahedron
[src]type Location = TetrahedronPointLocation
type Location = TetrahedronPointLocation
Additional shape-specific projection information Read more
fn project_local_point_and_get_location(
&self,
pt: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
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fn project_local_point_and_get_location(
&self,
pt: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
[src]Projects a point on self
.
impl Copy for Tetrahedron
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Auto Trait Implementations
impl RefUnwindSafe for Tetrahedron
impl Send for Tetrahedron
impl Sync for Tetrahedron
impl Unpin for Tetrahedron
impl UnwindSafe for Tetrahedron
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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impl<T> Downcast for T where
T: Any,
[src]pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
[src]Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
[src]Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any(&self) -> &(dyn Any + 'static)
[src]Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn to_subset(&self) -> Option<SS>
[src]The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
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pub fn is_in_subset(&self) -> bool
[src]Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
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pub fn to_subset_unchecked(&self) -> SS
[src]Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
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pub fn from_subset(element: &SS) -> SP
[src]The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more