par_term_render/cell_renderer/pane_render/mod.rs
1// ARC-005 completed: file reduced from ~1004 lines to ~791 lines (target: <800).
2//
3// Extracted submodules:
4// powerline.rs — Powerline fringe-extension logic (pure fn, no self access).
5// `extend_powerline_fringes()` adjusts bg-quad x0/x1 to eliminate
6// anti-aliased dark fringes at separator boundaries.
7// block_char_render.rs — Geometric rendering of block/box-drawing characters via the text
8// pipeline. `render_block_char_geometrically()` returns Some(new_idx)
9// when rendered; caller continues the per-cell loop.
10//
11// Note: The glyph font-fallback loop was extracted to `CellRenderer::resolve_glyph_with_fallback()`
12// in `atlas.rs` (ARC-004 / QA-003). The RLE bg-instance merge inner loop remains inlined
13// as it mutates self.bg_instances in place with no clean free-function boundary.
14//
15// IMPORTANT invariants to preserve (see MEMORY.md and CLAUDE.md):
16// • 3-phase draw ordering: bg instances → text instances → cursor overlays
17// • `fill_default_bg_cells` controls default-bg skip in bg-image mode
18// • `skip_solid_background` must NOT be used to gate default-bg rendering
19//
20// Tracking: Issues ARC-005 and ARC-009 in AUDIT.md.
21
22use super::block_chars;
23use super::instance_buffers::{
24 STIPPLE_OFF_PX, STIPPLE_ON_PX, UNDERLINE_HEIGHT_RATIO, compute_cursor_text_color,
25};
26use super::{BackgroundInstance, Cell, CellRenderer, PaneViewport, TextInstance};
27use anyhow::Result;
28use par_term_config::{SeparatorMark, color_u8x4_rgb_to_f32, color_u8x4_rgb_to_f32_a};
29mod block_char_render;
30mod cursor_overlays;
31mod powerline;
32mod separators;
33
34use block_char_render::BlockCharRenderParams;
35
36use cursor_overlays::CursorOverlayParams;
37
38/// Atlas texture size in pixels. Must match the value used at atlas creation time.
39/// See `PREFERRED_ATLAS_SIZE` in `pipeline.rs` and `atlas_size` on `CellRendererAtlas`.
40pub(crate) const ATLAS_SIZE: f32 = 2048.0;
41
42/// Parameters for rendering a single pane to a surface texture view.
43pub struct PaneRenderViewParams<'a> {
44 pub viewport: &'a PaneViewport,
45 pub cells: &'a [Cell],
46 pub cols: usize,
47 pub rows: usize,
48 pub cursor_pos: Option<(usize, usize)>,
49 pub cursor_opacity: f32,
50 pub show_scrollbar: bool,
51 pub clear_first: bool,
52 pub skip_background_image: bool,
53 /// When true, emit background quads for default-bg cells (fills gaps in background-image mode).
54 /// Set to false in custom shader mode so the shader output shows through.
55 pub fill_default_bg_cells: bool,
56 pub separator_marks: &'a [SeparatorMark],
57 pub pane_background: Option<&'a par_term_config::PaneBackground>,
58}
59
60/// Parameters for building GPU instance buffers for a pane.
61pub(super) struct PaneInstanceBuildParams<'a> {
62 pub viewport: &'a PaneViewport,
63 pub cells: &'a [Cell],
64 pub cols: usize,
65 pub rows: usize,
66 pub cursor_pos: Option<(usize, usize)>,
67 pub cursor_opacity: f32,
68 pub skip_solid_background: bool,
69 pub fill_default_bg_cells: bool,
70 pub separator_marks: &'a [SeparatorMark],
71}
72
73/// Parameters for emitting a cursor cell background instance (QA-006 extraction).
74struct CursorCellBgParams {
75 col: usize,
76 row: usize,
77 content_x: f32,
78 content_y: f32,
79 bg_color: [f32; 4],
80 cursor_opacity: f32,
81 render_hollow_here: bool,
82 opacity_multiplier: f32,
83 bg_index: usize,
84}
85
86impl CellRenderer {
87 /// Render a single pane's content within a viewport to an existing surface texture
88 ///
89 /// This method renders cells to a specific region of the render target,
90 /// using a GPU scissor rect to clip to the pane bounds.
91 ///
92 /// # Arguments
93 /// * `surface_view` - The texture view to render to
94 /// * `viewport` - The pane's viewport (position, size, focus state, opacity)
95 /// * `cells` - The cells to render (should match viewport grid size)
96 /// * `cols` - Number of columns in the cell grid
97 /// * `rows` - Number of rows in the cell grid
98 /// * `cursor_pos` - Cursor position (col, row) within this pane, or None if no cursor
99 /// * `cursor_opacity` - Cursor opacity (0.0 = hidden, 1.0 = fully visible)
100 /// * `show_scrollbar` - Whether to render the scrollbar for this pane
101 /// * `clear_first` - If true, clears the viewport region before rendering
102 /// * `skip_background_image` - If true, skip rendering the background image. Use this
103 /// when the background image has already been rendered full-screen (for split panes).
104 pub fn render_pane_to_view(
105 &mut self,
106 surface_view: &wgpu::TextureView,
107 p: PaneRenderViewParams<'_>,
108 ) -> Result<()> {
109 let PaneRenderViewParams {
110 viewport,
111 cells,
112 cols,
113 rows,
114 cursor_pos,
115 cursor_opacity,
116 show_scrollbar,
117 clear_first,
118 skip_background_image,
119 fill_default_bg_cells,
120 separator_marks,
121 pane_background,
122 } = p;
123 // Build instance buffers for this pane's cells.
124 // Returns cursor_overlay_start: the bg_instance index where cursor overlays begin.
125 // Used for 3-phase rendering (bgs → text → cursor overlays).
126 let cursor_overlay_start = self.build_pane_instance_buffers(PaneInstanceBuildParams {
127 viewport,
128 cells,
129 cols,
130 rows,
131 cursor_pos,
132 cursor_opacity,
133 skip_solid_background: skip_background_image,
134 fill_default_bg_cells,
135 separator_marks,
136 })?;
137
138 // Pre-update per-pane background uniform buffer and bind group if needed (must happen
139 // before the render pass). Buffers are allocated once and reused across frames.
140 // Per-pane backgrounds are explicit user overrides and always prepared, even when a
141 // custom shader or global background would normally be skipped.
142 let has_pane_bg = if let Some(pane_bg) = pane_background
143 && let Some(ref path) = pane_bg.image_path
144 && self.bg_state.pane_bg_cache.contains_key(path.as_str())
145 {
146 self.prepare_pane_bg_bind_group(
147 path.as_str(),
148 super::background::PaneBgBindGroupParams {
149 pane_x: viewport.x,
150 pane_y: viewport.y,
151 pane_width: viewport.width,
152 pane_height: viewport.height,
153 mode: pane_bg.mode,
154 opacity: pane_bg.opacity,
155 darken: pane_bg.darken,
156 },
157 );
158 true
159 } else {
160 false
161 };
162
163 // Retrieve cached path for use in the render pass (must be done before borrow in pass).
164 let pane_bg_path: Option<String> = if has_pane_bg {
165 pane_background
166 .and_then(|pb| pb.image_path.as_ref())
167 .map(|p| p.to_string())
168 } else {
169 None
170 };
171
172 let mut encoder = self
173 .device
174 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
175 label: Some("pane render encoder"),
176 });
177
178 // Determine load operation and clear color
179 let load_op = if clear_first {
180 let clear_color = if self.bg_state.bg_is_solid_color {
181 wgpu::Color {
182 r: self.bg_state.solid_bg_color[0] as f64
183 * self.window_opacity as f64
184 * viewport.opacity as f64,
185 g: self.bg_state.solid_bg_color[1] as f64
186 * self.window_opacity as f64
187 * viewport.opacity as f64,
188 b: self.bg_state.solid_bg_color[2] as f64
189 * self.window_opacity as f64
190 * viewport.opacity as f64,
191 a: self.window_opacity as f64 * viewport.opacity as f64,
192 }
193 } else {
194 wgpu::Color {
195 r: self.background_color[0] as f64
196 * self.window_opacity as f64
197 * viewport.opacity as f64,
198 g: self.background_color[1] as f64
199 * self.window_opacity as f64
200 * viewport.opacity as f64,
201 b: self.background_color[2] as f64
202 * self.window_opacity as f64
203 * viewport.opacity as f64,
204 a: self.window_opacity as f64 * viewport.opacity as f64,
205 }
206 };
207 wgpu::LoadOp::Clear(clear_color)
208 } else {
209 wgpu::LoadOp::Load
210 };
211
212 {
213 let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
214 label: Some("pane render pass"),
215 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
216 view: surface_view,
217 resolve_target: None,
218 ops: wgpu::Operations {
219 load: load_op,
220 store: wgpu::StoreOp::Store,
221 },
222 depth_slice: None,
223 })],
224 depth_stencil_attachment: None,
225 timestamp_writes: None,
226 occlusion_query_set: None,
227 });
228
229 // Set scissor rect to clip rendering to pane bounds
230 let (sx, sy, sw, sh) = viewport.to_scissor_rect();
231 render_pass.set_scissor_rect(sx, sy, sw, sh);
232
233 // Render per-pane background image within scissor rect.
234 // Per-pane backgrounds are explicit user overrides and always render,
235 // even when a custom shader or global background is active.
236 if let Some(ref path) = pane_bg_path
237 && let Some(cached) = self.bg_state.pane_bg_uniform_cache.get(path.as_str())
238 {
239 render_pass.set_pipeline(&self.pipelines.bg_image_pipeline);
240 render_pass.set_bind_group(0, &cached.bind_group, &[]);
241 render_pass.set_vertex_buffer(0, self.buffers.vertex_buffer.slice(..));
242 render_pass.draw(0..4, 0..1);
243 }
244
245 self.emit_three_phase_draw_calls(
246 &mut render_pass,
247 cursor_overlay_start as u32,
248 self.buffers.actual_bg_instances as u32,
249 );
250
251 // Render scrollbar if requested (uses its own scissor rect internally)
252 if show_scrollbar {
253 // Reset scissor to full surface for scrollbar
254 render_pass.set_scissor_rect(0, 0, self.config.width, self.config.height);
255 self.scrollbar.render(&mut render_pass);
256 }
257 }
258
259 self.queue.submit(std::iter::once(encoder.finish()));
260 Ok(())
261 }
262
263 /// Build instance buffers for a pane's cells with viewport offset.
264 ///
265 /// Similar to `build_instance_buffers` but adjusts all positions to be relative to the
266 /// viewport origin. Also appends cursor overlay instances (beam bar and hollow borders)
267 /// after the cell background instances.
268 ///
269 /// Returns the index in `bg_instances` where cursor overlays begin (`cursor_overlay_start`).
270 /// The caller uses this for 3-phase rendering: cell bgs, text, then cursor overlays on top.
271 ///
272 /// `skip_solid_background`: if true, skip the solid background fill for the viewport
273 /// (use when a custom shader or background image was already rendered full-screen).
274 fn build_pane_instance_buffers(&mut self, p: PaneInstanceBuildParams<'_>) -> Result<usize> {
275 let PaneInstanceBuildParams {
276 viewport,
277 cells,
278 cols,
279 rows,
280 cursor_pos,
281 cursor_opacity,
282 skip_solid_background,
283 fill_default_bg_cells,
284 separator_marks,
285 } = p;
286 // Clear previous instance buffers
287 for instance in &mut self.bg_instances {
288 instance.size = [0.0, 0.0];
289 instance.color = [0.0, 0.0, 0.0, 0.0];
290 }
291
292 // Add a background rectangle covering the entire pane viewport (unless skipped)
293 // This ensures the pane has a proper background even when cells are skipped.
294 // Skip when a custom shader or background image was already rendered full-screen.
295 let bg_start_index = if !skip_solid_background && !self.bg_instances.is_empty() {
296 let bg_color = self.background_color;
297 let opacity = self.window_opacity * viewport.opacity;
298 let width_f = self.config.width as f32;
299 let height_f = self.config.height as f32;
300 self.bg_instances[0] = super::types::BackgroundInstance {
301 position: [
302 viewport.x / width_f * 2.0 - 1.0,
303 1.0 - (viewport.y / height_f * 2.0),
304 ],
305 size: [
306 viewport.width / width_f * 2.0,
307 viewport.height / height_f * 2.0,
308 ],
309 color: [
310 bg_color[0] * opacity,
311 bg_color[1] * opacity,
312 bg_color[2] * opacity,
313 opacity,
314 ],
315 };
316 1 // Start cell backgrounds at index 1
317 } else {
318 0 // Start cell backgrounds at index 0 (no viewport fill)
319 };
320
321 for instance in &mut self.text_instances {
322 instance.size = [0.0, 0.0];
323 }
324
325 // Start at bg_start_index (1 if viewport fill was added, 0 otherwise)
326 let mut bg_index = bg_start_index;
327 let mut text_index = 0;
328
329 // Content offset - positions are relative to content area (with padding applied)
330 let (content_x, content_y) = viewport.content_origin();
331 let opacity_multiplier = viewport.opacity;
332
333 for row in 0..rows {
334 let row_start = row * cols;
335 let row_end = (row + 1) * cols;
336 if row_start >= cells.len() {
337 break;
338 }
339 let row_cells = &cells[row_start..row_end.min(cells.len())];
340
341 // Background - use RLE to merge consecutive cells with same color
342 let mut col = 0;
343 while col < row_cells.len() {
344 let cell = &row_cells[col];
345 let bg_f = color_u8x4_rgb_to_f32(cell.bg_color);
346 let is_default_bg = (bg_f[0] - self.background_color[0]).abs() < 0.001
347 && (bg_f[1] - self.background_color[1]).abs() < 0.001
348 && (bg_f[2] - self.background_color[2]).abs() < 0.001;
349
350 // Check for cursor at this position (position check only, no opacity gate)
351 let cursor_at_cell = cursor_pos.is_some_and(|(cx, cy)| cx == col && cy == row)
352 && !self.cursor.hidden_for_shader;
353 // Hollow cursor (unfocused + Hollow style) must show regardless of blink opacity
354 let render_hollow_here = cursor_at_cell
355 && !self.is_focused
356 && self.cursor.unfocused_style == par_term_config::UnfocusedCursorStyle::Hollow;
357 let has_cursor = (cursor_at_cell && cursor_opacity > 0.0) || render_hollow_here;
358
359 // Skip cells with half-block characters (▄/▀).
360 // These are rendered entirely through the text pipeline to avoid
361 // cross-pipeline coordinate seams that cause visible banding.
362 let is_half_block = {
363 let mut chars = cell.grapheme.chars();
364 matches!(chars.next(), Some('\u{2580}' | '\u{2584}')) && chars.next().is_none()
365 };
366
367 // Skip default-bg cells only when NOT in background-image/shader mode.
368 // When skip_solid_background is true (background image or custom shader active),
369 // no viewport fill is drawn, so default-bg cells between colored segments would
370 // show the background image through — causing visible gaps/lines in the tmux
371 // status bar. In that mode we render them with the theme background color instead.
372 // Skip default-bg cells unless fill_default_bg_cells is set (background-image mode).
373 // In normal mode: viewport fill quad covers them — no individual quad needed.
374 // In shader mode: shader output must show through — do not paint over it.
375 // In bg-image mode: fill_default_bg_cells=true — render with theme bg color to
376 // close gaps that would otherwise show the background image unexpectedly.
377 if is_half_block || (is_default_bg && !has_cursor && !fill_default_bg_cells) {
378 col += 1;
379 continue;
380 }
381
382 // Calculate background color with alpha and pane opacity
383 let bg_alpha =
384 if self.transparency_affects_only_default_background && !is_default_bg {
385 1.0
386 } else {
387 self.window_opacity
388 };
389 let pane_alpha = bg_alpha * opacity_multiplier;
390 let bg_color = color_u8x4_rgb_to_f32_a(cell.bg_color, pane_alpha);
391
392 // Handle cursor at this position (QA-006: extracted to helper for readability)
393 if has_cursor {
394 let emitted = self.emit_cursor_cell_bg(CursorCellBgParams {
395 col,
396 row,
397 content_x,
398 content_y,
399 bg_color,
400 cursor_opacity,
401 render_hollow_here,
402 opacity_multiplier,
403 bg_index,
404 });
405 if emitted {
406 bg_index += 1;
407 }
408 col += 1;
409 continue;
410 }
411
412 // RLE: Find run of consecutive cells with same background color
413 let start_col = col;
414 let run_color = cell.bg_color;
415 col += 1;
416 while col < row_cells.len() {
417 let next_cell = &row_cells[col];
418 let next_cursor_at_cell = cursor_pos
419 .is_some_and(|(cx, cy)| cx == col && cy == row)
420 && !self.cursor.hidden_for_shader;
421 let next_hollow = next_cursor_at_cell
422 && !self.is_focused
423 && self.cursor.unfocused_style
424 == par_term_config::UnfocusedCursorStyle::Hollow;
425 let next_has_cursor =
426 (next_cursor_at_cell && cursor_opacity > 0.0) || next_hollow;
427 let next_is_half_block = {
428 let mut chars = next_cell.grapheme.chars();
429 matches!(chars.next(), Some('\u{2580}' | '\u{2584}'))
430 && chars.next().is_none()
431 };
432 if next_cell.bg_color != run_color || next_has_cursor || next_is_half_block {
433 break;
434 }
435 col += 1;
436 }
437 let run_length = col - start_col;
438
439 // Create single quad spanning entire run.
440 // Snap all edges to pixel boundaries to match the text pipeline and
441 // eliminate sub-pixel gaps between adjacent differently-colored cell runs.
442 let x0 = (content_x + start_col as f32 * self.grid.cell_width).round();
443 let x1 =
444 (content_x + (start_col + run_length) as f32 * self.grid.cell_width).round();
445 let y0 = (content_y + row as f32 * self.grid.cell_height).round();
446 let y1 = (content_y + (row + 1) as f32 * self.grid.cell_height).round();
447
448 // Extend the colored bg quad 1 px under adjacent powerline separator glyphs
449 // to eliminate the dark fringe at their anti-aliased edges.
450 // See powerline.rs for full rationale.
451 let (x0, x1) =
452 powerline::extend_powerline_fringes(powerline::PowerlineFringeParams {
453 row_cells,
454 start_col,
455 col,
456 x0,
457 x1,
458 skip_solid_background,
459 is_default_bg,
460 background_color: self.background_color,
461 });
462
463 if bg_index < self.buffers.max_bg_instances {
464 self.bg_instances[bg_index] = BackgroundInstance {
465 position: [
466 x0 / self.config.width as f32 * 2.0 - 1.0,
467 1.0 - (y0 / self.config.height as f32 * 2.0),
468 ],
469 size: [
470 (x1 - x0) / self.config.width as f32 * 2.0,
471 (y1 - y0) / self.config.height as f32 * 2.0,
472 ],
473 color: bg_color,
474 };
475 bg_index += 1;
476 }
477 }
478
479 // Text rendering
480 let natural_line_height =
481 self.font.font_ascent + self.font.font_descent + self.font.font_leading;
482 let vertical_padding = (self.grid.cell_height - natural_line_height).max(0.0) / 2.0;
483 let baseline_y = content_y
484 + (row as f32 * self.grid.cell_height)
485 + vertical_padding
486 + self.font.font_ascent;
487
488 // Compute text alpha - force opaque if keep_text_opaque is enabled
489 let text_alpha = if self.keep_text_opaque {
490 opacity_multiplier // Only apply pane dimming, not window transparency
491 } else {
492 self.window_opacity * opacity_multiplier
493 };
494
495 // Check if this row has the cursor and it's a visible block cursor
496 // (for cursor text color override in split-pane rendering)
497 let cursor_is_block_on_this_row = {
498 use par_term_emu_core_rust::cursor::CursorStyle;
499 cursor_pos.is_some_and(|(_, cy)| cy == row)
500 && cursor_opacity > 0.0
501 && !self.cursor.hidden_for_shader
502 && matches!(
503 self.cursor.style,
504 CursorStyle::SteadyBlock | CursorStyle::BlinkingBlock
505 )
506 && (self.is_focused
507 || self.cursor.unfocused_style
508 == par_term_config::UnfocusedCursorStyle::Same)
509 };
510
511 for (col_idx, cell) in row_cells.iter().enumerate() {
512 if cell.wide_char_spacer || cell.grapheme == " " {
513 continue;
514 }
515
516 // Avoid Vec<char> allocation: use iterator-based char access.
517 let Some(ch) = cell.grapheme.chars().next() else {
518 continue;
519 };
520
521 // Kitty Unicode placeholder cells render as images (handled by
522 // the graphics path), not as glyphs. Most fonts have no glyph
523 // for U+10EEEE so falling through here would draw tofu where
524 // an image is supposed to appear.
525 if ch == '\u{10EEEE}' {
526 continue;
527 }
528 let second_char = cell.grapheme.chars().nth(1);
529 // grapheme_len is 1, 2, or "more than 2" — we stop counting at 3.
530 let grapheme_len = match second_char {
531 None => 1usize,
532 Some(_) => {
533 if cell.grapheme.chars().nth(2).is_none() {
534 2
535 } else {
536 3
537 }
538 }
539 };
540
541 // Determine text color - apply cursor_text_color (or auto-contrast) when the
542 // block cursor is on this cell, otherwise use the cell's foreground color.
543 let render_fg_color: [f32; 4] = if cursor_is_block_on_this_row
544 && cursor_pos.is_some_and(|(cx, _)| cx == col_idx)
545 {
546 compute_cursor_text_color(self.cursor.color, self.cursor.text_color, text_alpha)
547 } else {
548 color_u8x4_rgb_to_f32_a(cell.fg_color, text_alpha)
549 };
550
551 // Classify character for block/box-drawing detection and glyph snapping.
552 let char_type = block_chars::classify_char(ch);
553
554 // Attempt geometric rendering for block/box-drawing characters.
555 // See block_char_render.rs for the full implementation.
556 let block_x0 = (content_x + col_idx as f32 * self.grid.cell_width).round();
557 let block_y0 = (content_y + row as f32 * self.grid.cell_height).round();
558 let block_y1 = (content_y + (row + 1) as f32 * self.grid.cell_height).round();
559 if let Some(new_idx) = self.render_block_char_geometrically(BlockCharRenderParams {
560 cell,
561 ch,
562 grapheme_len,
563 x0_pixel: block_x0,
564 y0_pixel: block_y0,
565 y1_pixel: block_y1,
566 render_fg_color,
567 text_alpha,
568 text_index,
569 }) {
570 text_index = new_idx;
571 continue;
572 }
573
574 // Check if this character should be rendered as a monochrome symbol.
575 // Also handle symbol + VS16 (U+FE0F): strip VS16, render monochrome.
576 let (force_monochrome, base_char) = if grapheme_len == 1 {
577 (super::atlas::should_render_as_symbol(ch), ch)
578 } else if grapheme_len == 2
579 && second_char == Some('\u{FE0F}')
580 && super::atlas::should_render_as_symbol(ch)
581 {
582 // Symbol + VS16: strip VS16 and render base char as monochrome
583 (true, ch)
584 } else {
585 (false, ch)
586 };
587
588 // Resolve a renderable glyph via the shared font-fallback helper (ARC-004 / QA-003).
589 // This replaces the duplicated excluded_fonts/get_or_rasterize_glyph loop
590 // that previously existed in both pane_render/mod.rs and text_instance_builder.rs.
591 let resolved_info = self.resolve_glyph_with_fallback(
592 base_char,
593 &cell.grapheme,
594 cell.bold,
595 cell.italic,
596 force_monochrome,
597 );
598
599 if let Some(info) = resolved_info {
600 let char_w = if cell.wide_char {
601 self.grid.cell_width * 2.0
602 } else {
603 self.grid.cell_width
604 };
605 let x0 = content_x + col_idx as f32 * self.grid.cell_width;
606 let y0 = content_y + row as f32 * self.grid.cell_height;
607 let x1 = x0 + char_w;
608 let y1 = y0 + self.grid.cell_height;
609
610 let cell_w = x1 - x0;
611 let cell_h = y1 - y0;
612 let scale_x = cell_w / char_w;
613 let scale_y = cell_h / self.grid.cell_height;
614
615 let baseline_offset =
616 baseline_y - (content_y + row as f32 * self.grid.cell_height);
617 let glyph_left = x0 + (info.bearing_x * scale_x).round();
618 let baseline_in_cell = (baseline_offset * scale_y).round();
619 let glyph_top = y0 + baseline_in_cell - info.bearing_y;
620
621 let render_w = info.width as f32 * scale_x;
622 let render_h = info.height as f32 * scale_y;
623
624 let (final_left, final_top, final_w, final_h) = if grapheme_len == 1
625 && matches!(
626 char_type,
627 block_chars::BlockCharType::Symbol
628 | block_chars::BlockCharType::Geometric
629 ) {
630 let height_scale = cell_h / render_h;
631 let width_scale = cell_w / render_w;
632 let symbol_scale = height_scale.min(width_scale).max(1.0);
633 let final_w = render_w * symbol_scale;
634 let final_h = render_h * symbol_scale;
635 (
636 x0 + (cell_w - final_w) / 2.0,
637 y0 + (cell_h - final_h) / 2.0,
638 final_w,
639 final_h,
640 )
641 } else if grapheme_len == 1 && block_chars::should_snap_to_boundaries(char_type)
642 {
643 block_chars::snap_glyph_to_cell(block_chars::SnapGlyphParams {
644 glyph_left,
645 glyph_top,
646 render_w,
647 render_h,
648 cell_x0: x0,
649 cell_y0: y0,
650 cell_x1: x1,
651 cell_y1: y1,
652 snap_threshold: 3.0,
653 extension: 0.5,
654 })
655 } else {
656 (glyph_left, glyph_top, render_w, render_h)
657 };
658
659 if text_index < self.buffers.max_text_instances {
660 self.text_instances[text_index] = TextInstance {
661 position: [
662 final_left / self.config.width as f32 * 2.0 - 1.0,
663 1.0 - (final_top / self.config.height as f32 * 2.0),
664 ],
665 size: [
666 final_w / self.config.width as f32 * 2.0,
667 final_h / self.config.height as f32 * 2.0,
668 ],
669 tex_offset: [info.x as f32 / ATLAS_SIZE, info.y as f32 / ATLAS_SIZE],
670 tex_size: [
671 info.width as f32 / ATLAS_SIZE,
672 info.height as f32 / ATLAS_SIZE,
673 ],
674 color: render_fg_color,
675 is_colored: if info.is_colored { 1 } else { 0 },
676 };
677 text_index += 1;
678 }
679 }
680 }
681
682 // Underlines: emit a thin rectangle at the bottom of each underlined cell.
683 // Mirrors the logic in text_instance_builder.rs but uses pane-local coordinates.
684 {
685 let underline_thickness = (self.grid.cell_height * UNDERLINE_HEIGHT_RATIO)
686 .max(1.0)
687 .round();
688 let tex_offset = [
689 self.atlas.solid_pixel_offset.0 as f32 / ATLAS_SIZE,
690 self.atlas.solid_pixel_offset.1 as f32 / ATLAS_SIZE,
691 ];
692 let tex_size = [1.0 / ATLAS_SIZE, 1.0 / ATLAS_SIZE];
693 let y0 = content_y + (row + 1) as f32 * self.grid.cell_height - underline_thickness;
694 let ndc_y = 1.0 - (y0 / self.config.height as f32 * 2.0);
695 let ndc_h = underline_thickness / self.config.height as f32 * 2.0;
696 let is_stipple =
697 self.link_underline_style == par_term_config::LinkUnderlineStyle::Stipple;
698 let stipple_period = STIPPLE_ON_PX + STIPPLE_OFF_PX;
699
700 for col_idx in 0..cols {
701 if row_start + col_idx >= cells.len() {
702 break;
703 }
704 let cell = &cells[row_start + col_idx];
705 if !cell.underline {
706 continue;
707 }
708 let fg = color_u8x4_rgb_to_f32_a(cell.fg_color, text_alpha);
709 let cell_x0 = content_x + col_idx as f32 * self.grid.cell_width;
710
711 if is_stipple {
712 let mut px = 0.0;
713 while px < self.grid.cell_width
714 && text_index < self.buffers.max_text_instances
715 {
716 let seg_w = STIPPLE_ON_PX.min(self.grid.cell_width - px);
717 let x = cell_x0 + px;
718 self.text_instances[text_index] = TextInstance {
719 position: [x / self.config.width as f32 * 2.0 - 1.0, ndc_y],
720 size: [seg_w / self.config.width as f32 * 2.0, ndc_h],
721 tex_offset,
722 tex_size,
723 color: fg,
724 is_colored: 0,
725 };
726 text_index += 1;
727 px += stipple_period;
728 }
729 } else if text_index < self.buffers.max_text_instances {
730 self.text_instances[text_index] = TextInstance {
731 position: [cell_x0 / self.config.width as f32 * 2.0 - 1.0, ndc_y],
732 size: [self.grid.cell_width / self.config.width as f32 * 2.0, ndc_h],
733 tex_offset,
734 tex_size,
735 color: fg,
736 is_colored: 0,
737 };
738 text_index += 1;
739 }
740 }
741 }
742 }
743
744 // Inject command separator line instances — see separators.rs
745 bg_index = self.emit_separator_instances(
746 separator_marks,
747 cols,
748 rows,
749 content_x,
750 content_y,
751 opacity_multiplier,
752 bg_index,
753 );
754
755 // --- Cursor overlays (beam/underline bar + hollow borders) ---
756 // These are rendered in Phase 3 (on top of text) via the 3-phase draw in render_pane_to_view.
757 // Record where cursor overlays start — everything after this index is an overlay.
758 let cursor_overlay_start = bg_index;
759
760 if let Some((cursor_col, cursor_row)) = cursor_pos {
761 let cursor_x0 = content_x + cursor_col as f32 * self.grid.cell_width;
762 let cursor_x1 = cursor_x0 + self.grid.cell_width;
763 let cursor_y0 = (content_y + cursor_row as f32 * self.grid.cell_height).round();
764 let cursor_y1 = (content_y + (cursor_row + 1) as f32 * self.grid.cell_height).round();
765
766 // Emit guide, shadow, beam/underline bar, hollow outline — see cursor_overlays.rs
767 bg_index = self.emit_cursor_overlays(
768 CursorOverlayParams {
769 cursor_x0,
770 cursor_x1,
771 cursor_y0,
772 cursor_y1,
773 cols,
774 content_x,
775 cursor_opacity,
776 },
777 bg_index,
778 );
779 }
780
781 // Update actual instance counts for draw calls
782 self.buffers.actual_bg_instances = bg_index;
783 self.buffers.actual_text_instances = text_index;
784
785 // Upload only the used portion of instance buffers to GPU.
786 // Each pane typically uses a fraction of the full-window buffer, so uploading
787 // only [0..count] instead of the entire array significantly reduces per-pane
788 // staging bandwidth — critical when rendering many split panes per frame.
789 if bg_index > 0 {
790 self.queue.write_buffer(
791 &self.buffers.bg_instance_buffer,
792 0,
793 bytemuck::cast_slice(&self.bg_instances[..bg_index]),
794 );
795 }
796 if text_index > 0 {
797 self.queue.write_buffer(
798 &self.buffers.text_instance_buffer,
799 0,
800 bytemuck::cast_slice(&self.text_instances[..text_index]),
801 );
802 }
803
804 Ok(cursor_overlay_start)
805 }
806
807 /// Emit a background instance for a cell containing the cursor.
808 ///
809 /// QA-006: Extracted from the RLE background loop in `build_pane_instance_buffers`.
810 /// Handles block-cursor color blending and pixel-snapped background quad placement.
811 /// Returns `true` if an instance was emitted (caller increments bg_index).
812 fn emit_cursor_cell_bg(&mut self, p: CursorCellBgParams) -> bool {
813 let CursorCellBgParams {
814 col,
815 row,
816 content_x,
817 content_y,
818 mut bg_color,
819 cursor_opacity,
820 render_hollow_here,
821 opacity_multiplier,
822 bg_index,
823 } = p;
824
825 use par_term_emu_core_rust::cursor::CursorStyle;
826 match self.cursor.style {
827 CursorStyle::SteadyBlock | CursorStyle::BlinkingBlock => {
828 if !render_hollow_here {
829 // Solid block cursor: blend cursor color into background
830 for (bg, &cursor) in bg_color.iter_mut().take(3).zip(&self.cursor.color) {
831 *bg = *bg * (1.0 - cursor_opacity) + cursor * cursor_opacity;
832 }
833 bg_color[3] = bg_color[3].max(cursor_opacity * opacity_multiplier);
834 }
835 // If hollow: keep original background color (outline added as overlay)
836 }
837 _ => {}
838 }
839
840 // Cursor cell can't be merged
841 // Snap to pixel boundaries to match text pipeline alignment
842 let x0 = (content_x + col as f32 * self.grid.cell_width).round();
843 let x1 = (content_x + (col + 1) as f32 * self.grid.cell_width).round();
844 let y0 = (content_y + row as f32 * self.grid.cell_height).round();
845 let y1 = (content_y + (row + 1) as f32 * self.grid.cell_height).round();
846
847 if bg_index < self.buffers.max_bg_instances {
848 self.bg_instances[bg_index] = BackgroundInstance {
849 position: [
850 x0 / self.config.width as f32 * 2.0 - 1.0,
851 1.0 - (y0 / self.config.height as f32 * 2.0),
852 ],
853 size: [
854 (x1 - x0) / self.config.width as f32 * 2.0,
855 (y1 - y0) / self.config.height as f32 * 2.0,
856 ],
857 color: bg_color,
858 };
859 true
860 } else {
861 false
862 }
863 }
864}