[−][src]Trait pango::RendererExt
Required methods
fn activate(&self)
fn deactivate(&self)
fn draw_error_underline(&self, x: i32, y: i32, width: i32, height: i32)
fn draw_glyph<P: IsA<Font>>(&self, font: &P, glyph: Glyph, x: f64, y: f64)
fn draw_glyph_item(
&self,
text: Option<&str>,
glyph_item: &mut GlyphItem,
x: i32,
y: i32
)
&self,
text: Option<&str>,
glyph_item: &mut GlyphItem,
x: i32,
y: i32
)
fn draw_glyphs<P: IsA<Font>>(
&self,
font: &P,
glyphs: &mut GlyphString,
x: i32,
y: i32
)
&self,
font: &P,
glyphs: &mut GlyphString,
x: i32,
y: i32
)
fn draw_layout(&self, layout: &Layout, x: i32, y: i32)
fn draw_layout_line(&self, line: &LayoutLine, x: i32, y: i32)
fn draw_rectangle(
&self,
part: RenderPart,
x: i32,
y: i32,
width: i32,
height: i32
)
&self,
part: RenderPart,
x: i32,
y: i32,
width: i32,
height: i32
)
fn draw_trapezoid(
&self,
part: RenderPart,
y1_: f64,
x11: f64,
x21: f64,
y2: f64,
x12: f64,
x22: f64
)
&self,
part: RenderPart,
y1_: f64,
x11: f64,
x21: f64,
y2: f64,
x12: f64,
x22: f64
)
fn get_color(&self, part: RenderPart) -> Option<Color>
fn get_layout(&self) -> Option<Layout>
fn get_layout_line(&self) -> Option<LayoutLine>
fn get_matrix(&self) -> Option<Matrix>
fn part_changed(&self, part: RenderPart)
fn set_color(&self, part: RenderPart, color: Option<&Color>)
fn set_matrix(&self, matrix: Option<&Matrix>)
Implementors
impl<O: IsA<Renderer>> RendererExt for O
[src]
fn activate(&self)
[src]
fn deactivate(&self)
[src]
fn draw_error_underline(&self, x: i32, y: i32, width: i32, height: i32)
[src]
fn draw_glyph<P: IsA<Font>>(&self, font: &P, glyph: Glyph, x: f64, y: f64)
[src]
fn draw_glyph_item(
&self,
text: Option<&str>,
glyph_item: &mut GlyphItem,
x: i32,
y: i32
)
[src]
&self,
text: Option<&str>,
glyph_item: &mut GlyphItem,
x: i32,
y: i32
)
fn draw_glyphs<P: IsA<Font>>(
&self,
font: &P,
glyphs: &mut GlyphString,
x: i32,
y: i32
)
[src]
&self,
font: &P,
glyphs: &mut GlyphString,
x: i32,
y: i32
)
fn draw_layout(&self, layout: &Layout, x: i32, y: i32)
[src]
fn draw_layout_line(&self, line: &LayoutLine, x: i32, y: i32)
[src]
fn draw_rectangle(
&self,
part: RenderPart,
x: i32,
y: i32,
width: i32,
height: i32
)
[src]
&self,
part: RenderPart,
x: i32,
y: i32,
width: i32,
height: i32
)
fn draw_trapezoid(
&self,
part: RenderPart,
y1_: f64,
x11: f64,
x21: f64,
y2: f64,
x12: f64,
x22: f64
)
[src]
&self,
part: RenderPart,
y1_: f64,
x11: f64,
x21: f64,
y2: f64,
x12: f64,
x22: f64
)